1 #ifndef PLAYER_LAYER_H_
2 #define PLAYER_LAYER_H_
4 #include "color_picker.h"
6 #include "system/memory.h"
11 ColorPicker color_picker;
15 PlayerLayer create_player_layer(Vec2f position, Color color);
16 PlayerLayer chop_player_layer(Memory *memory, String *input);
18 LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
19 int player_layer_render(const PlayerLayer *player_layer,
22 int player_layer_event(PlayerLayer *player_layer,
23 const SDL_Event *event,
25 UndoHistory *undo_history);
27 int player_layer_dump_stream(const PlayerLayer *player_layer,
30 #endif // PLAYER_LAYER_H_