1 #ifndef ENGINE_SCENE_H_
2 #define ENGINE_SCENE_H_
6 typedef struct Scene Scene;
16 extern Scene* currentScene;
19 void insertChildScene(Scene* scene, Scene* newChild);
20 void reparentScene(Scene* scene, Scene* newParent);
21 Transform worldTransform(const Scene* scene);
23 #endif // ENGINE_SCENE_H_