6 typedef struct Scene Scene;
7 typedef struct Transform Transform;
10 GLfloat a1, a2, a3, a4;
11 GLfloat b1, b2, b3, b4;
12 GLfloat c1, c2, c3, c4;
13 GLfloat d1, d2, d3, d4;
26 void translate(Transform* transform, Vector3D vec);
28 void insertChildScene(Scene* scene, Scene* newChild);