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[shadowclad.git] / src / engine / render.h
1 #ifndef ENGINE_RENDER_H_
2 #define ENGINE_RENDER_H_
3
4 #include <GLFW/glfw3.h>
5
6 #include "scene.h"
7
8 extern float viewportAspectRatio;
9 extern const Scene* cameraAnchor;
10
11 void initRender();
12 void renderFrame(GLFWwindow* window);
13
14 #endif // ENGINE_RENDER_H_