]> git.lizzy.rs Git - xdecor.git/blob - src/enchanting.lua
Drop support for 3d_armor's enchanted stuff
[xdecor.git] / src / enchanting.lua
1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
3
4 -- Cost in Mese crystal(s) for enchanting.
5 local mese_cost = 1
6
7 -- Force of the enchantments.
8 local enchanting = {
9         uses     = 1.2,  -- Durability
10         times    = 0.1,  -- Efficiency
11         damages  = 1,    -- Sharpness
12         strength = 1.2,  -- Armor strength (3d_armor only)
13         speed    = 0.2,  -- Player speed (3d_armor only)
14         jump     = 0.2   -- Player jumping (3d_armor only)
15 }
16
17 local function cap(S) return S:gsub("^%l", string.upper) end
18 local function to_percent(orig_value, final_value)
19         return abs(ceil(((final_value - orig_value) / orig_value) * 100))
20 end
21
22 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
23         local bonus = {durable=0, efficiency=0, damages=0}
24         if orig_caps then
25                 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
26                 local sum_caps_times = 0
27                 for i=1, #orig_caps.times do
28                         sum_caps_times = sum_caps_times + orig_caps.times[i]
29                 end
30                 local average_caps_time = sum_caps_times / #orig_caps.times
31                 bonus.efficiency = to_percent(average_caps_time, average_caps_time -
32                                               enchanting.times)
33         end
34         if fleshy then
35                 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
36         end
37
38         local specs = { -- not finished, to complete
39                 durable = {"#00baff", " (+"..bonus.durable.."%)"},
40                 fast    = {"#74ff49", " (+"..bonus.efficiency.."%)"},
41                 sharp   = {"#ffff00", " (+"..bonus.damages.."%)"},
42                 strong  = {"#ff3d3d", ""},
43                 speed   = {"#fd5eff", ""}
44         }
45         return minetest.colorize and minetest.colorize(specs[enchant][1],
46                         "\n"..cap(enchant)..specs[enchant][2]) or
47                         "\n"..cap(enchant)..specs[enchant][2]
48 end
49
50 local enchant_buttons = {
51         [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
52         image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
53         "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
54         "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
55         [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
56         image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
57 }
58
59 function enchanting.formspec(pos, num)
60         local meta = minetest.get_meta(pos)
61         local formspec = [[ size[9,9;]
62                         bgcolor[#080808BB;true]
63                         background[0,0;9,9;ench_ui.png]
64                         list[context;tool;0.9,2.9;1,1;]
65                         list[context;mese;2,2.9;1,1;]
66                         list[current_player;main;0.5,4.5;8,4;]
67                         listring[current_player;main]
68                         listring[context;tool]
69                         listring[current_player;main]
70                         listring[context;mese]
71                         image[2,2.9;1,1;mese_layout.png]
72                         tooltip[sharp;Your weapon inflicts more damages]
73                         tooltip[durable;Your tool last longer]
74                         tooltip[fast;Your tool digs faster]
75                         tooltip[strong;Your armor is more resistant]
76                         tooltip[speed;Your speed is increased] ]]
77                         ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
78
79         formspec = formspec..(enchant_buttons[num] or "")
80         meta:set_string("formspec", formspec)
81 end
82
83 function enchanting.on_put(pos, listname, _, stack)
84         if listname == "tool" then
85                 local stackname = stack:get_name()
86                 local tool_groups = {
87                         "axe, pick, shovel",
88                         "chestplate, leggings, helmet",
89                         "sword", "boots"
90                 }
91
92                 for idx, tools in pairs(tool_groups) do
93                         if tools:find(stackname:match(":(%w+)")) then
94                                 enchanting.formspec(pos, idx)
95                         end
96                 end
97         end
98 end
99
100 function enchanting.fields(pos, _, fields, sender)
101         if not next(fields) or fields.quit then return end
102         local inv = minetest.get_meta(pos):get_inventory()
103         local tool = inv:get_stack("tool", 1)
104         local mese = inv:get_stack("mese", 1)
105         local orig_wear = tool:get_wear()
106         local mod, name = tool:get_name():match("(.*):(.*)")
107         local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
108
109         if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
110                 minetest.sound_play("xdecor_enchanting", {
111                         to_player=sender:get_player_name(), gain=0.8})
112                 tool:replace(enchanted_tool)
113                 tool:add_wear(orig_wear)
114                 mese:take_item(mese_cost)
115                 inv:set_stack("mese", 1, mese)
116                 inv:set_stack("tool", 1, tool)
117         end
118 end
119
120 function enchanting.dig(pos)
121         local inv = minetest.get_meta(pos):get_inventory()
122         return inv:is_empty("tool") and inv:is_empty("mese")
123 end
124
125 local function allowed(tool)
126         if not tool then return false end
127         for item in pairs(minetest.registered_tools) do
128                 if item:find("enchanted_"..tool) then return true end
129         end
130         return false
131 end
132
133 function enchanting.put(_, listname, _, stack)
134         local stackname = stack:get_name()
135         if listname == "mese" and stackname == "default:mese_crystal" then
136                 return stack:get_count()
137         elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
138                 return 1
139         end
140         return 0
141 end
142
143 function enchanting.on_take(pos, listname)
144         if listname == "tool" then enchanting.formspec(pos, nil) end
145 end
146
147 function enchanting.construct(pos)
148         local meta = minetest.get_meta(pos)
149         meta:set_string("infotext", "Enchantment Table")
150         enchanting.formspec(pos, nil)
151
152         local inv = meta:get_inventory()
153         inv:set_size("tool", 1)
154         inv:set_size("mese", 1)
155
156         minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
157         local timer = minetest.get_node_timer(pos)
158         timer:start(5.0)
159 end
160
161 function enchanting.destruct(pos)
162         for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
163                 if obj and obj:get_luaentity() and
164                                 obj:get_luaentity().name == "xdecor:book_open" then
165                         obj:remove()
166                         break
167                 end
168         end
169 end
170
171 function enchanting.timer(pos)
172         local num = #minetest.get_objects_inside_radius(pos, 0.9)
173         if num == 0 then
174                 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
175         end
176
177         local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
178         local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
179         local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
180         if #bookshelves == 0 then return true end
181
182         local bookshelf_pos = bookshelves[random(1, #bookshelves)]
183         local x = pos.x - bookshelf_pos.x
184         local y = bookshelf_pos.y - pos.y
185         local z = pos.z - bookshelf_pos.z
186
187         if tostring(x..z):find(2) then
188                 minetest.add_particle({
189                         pos = bookshelf_pos,
190                         velocity = {x=x, y=2-y, z=z},
191                         acceleration = {x=0, y=-2.2, z=0},
192                         expirationtime = 1,
193                         size = 2,
194                         texture = "xdecor_glyph"..random(1,18)..".png"
195                 })
196         end
197         return true
198 end
199
200 xdecor.register("enchantment_table", {
201         description = "Enchantment Table",
202         tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
203                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
204                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
205         groups = {cracky=1, level=1},
206         sounds = default.node_sound_stone_defaults(),
207         on_rotate = screwdriver.rotate_simple,
208         can_dig = enchanting.dig,
209         on_timer = enchanting.timer,
210         on_construct = enchanting.construct,
211         on_destruct = enchanting.destruct,
212         on_receive_fields = enchanting.fields,
213         on_metadata_inventory_put = enchanting.on_put,
214         on_metadata_inventory_take = enchanting.on_take,
215         allow_metadata_inventory_put = enchanting.put,
216         allow_metadata_inventory_move = function() return 0 end
217 })
218
219 minetest.register_entity("xdecor:book_open", {
220         visual = "sprite",
221         visual_size = {x=0.75, y=0.75},
222         collisionbox = {0},
223         physical = false,
224         textures = {"xdecor_book_open.png"},
225         on_activate = function(self)
226                 local pos = self.object:getpos()
227                 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
228
229                 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
230                         self.object:remove()
231                 end
232         end
233 })
234
235 function enchanting:register_tools(mod, def)
236         for tool in pairs(def.tools) do
237         for material in def.materials:gmatch("[%w_]+") do
238         for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
239                 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
240                 if not original_tool then break end
241                 local original_toolcaps = original_tool.tool_capabilities
242
243                 if original_toolcaps then
244                         local original_damage_groups = original_toolcaps.damage_groups
245                         local original_groupcaps = original_toolcaps.groupcaps
246                         local groupcaps = table.copy(original_groupcaps)
247                         local fleshy = original_damage_groups.fleshy
248                         local full_punch_interval = original_toolcaps.full_punch_interval
249                         local max_drop_level = original_toolcaps.max_drop_level
250                         local group = next(original_groupcaps)
251
252                         if enchant == "durable" then
253                                 groupcaps[group].uses = ceil(original_groupcaps[group].uses *
254                                                              enchanting.uses)
255                         elseif enchant == "fast" then
256                                 for i, time in pairs(original_groupcaps[group].times) do
257                                         groupcaps[group].times[i] = time - enchanting.times
258                                 end
259                         elseif enchant == "sharp" then
260                                 fleshy = fleshy + enchanting.damages
261                         end
262
263                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
264                                 description = "Enchanted "..cap(material).." "..cap(tool)..
265                                         self:get_tooltip(enchant, original_groupcaps[group], fleshy),
266                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
267                                 wield_image = original_tool.wield_image,
268                                 groups = {not_in_creative_inventory=1},
269                                 tool_capabilities = {
270                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
271                                         full_punch_interval = full_punch_interval,
272                                         max_drop_level = max_drop_level
273                                 }
274                         })
275                 end
276         end
277         end
278         end
279 end
280
281 enchanting:register_tools("default", {
282         materials = "steel, bronze, mese, diamond",
283         tools = {
284                 axe    = {enchants = "durable, fast"},
285                 pick   = {enchants = "durable, fast"},
286                 shovel = {enchants = "durable, fast"},
287                 sword  = {enchants = "sharp"}
288         }
289 })