1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
9 uses = 1.2, -- Durability
10 times = 0.1, -- Efficiency
11 damages = 1, -- Sharpness
12 strength = 1.2, -- Armor strength (3d_armor only)
13 speed = 0.2, -- Player speed (3d_armor only)
14 jump = 0.2 -- Player jumping (3d_armor only)
17 local function cap(S) return S:gsub("^%l", string.upper) end
18 local function to_percent(orig_value, final_value)
19 return abs(ceil(((final_value - orig_value) / orig_value) * 100))
22 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
23 local bonus = {durable=0, efficiency=0, damages=0}
25 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
26 local sum_caps_times = 0
27 for i=1, #orig_caps.times do
28 sum_caps_times = sum_caps_times + orig_caps.times[i]
30 local average_caps_time = sum_caps_times / #orig_caps.times
31 bonus.efficiency = to_percent(average_caps_time, average_caps_time -
35 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
38 local specs = { -- not finished, to complete
39 durable = {"#00baff", " (+"..bonus.durable.."%)"},
40 fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
41 sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
42 strong = {"#ff3d3d", ""},
43 speed = {"#fd5eff", ""}
45 return minetest.colorize and
46 minetest.colorize(specs[enchant][1],
47 "\n"..cap(enchant)..specs[enchant][2]) or
48 "\n"..cap(enchant)..specs[enchant][2]
51 local enchant_buttons = {
52 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
53 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
54 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
55 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
56 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
57 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
60 function enchanting.formspec(pos, num)
61 local meta = minetest.get_meta(pos)
62 local formspec = [[ size[9,9;]
63 bgcolor[#080808BB;true]
64 background[0,0;9,9;ench_ui.png]
65 list[context;tool;0.9,2.9;1,1;]
66 list[context;mese;2,2.9;1,1;]
67 list[current_player;main;0.5,4.5;8,4;]
68 image[2,2.9;1,1;mese_layout.png]
69 tooltip[sharp;Your weapon inflicts more damages]
70 tooltip[durable;Your tool last longer]
71 tooltip[fast;Your tool digs faster]
72 tooltip[strong;Your armor is more resistant]
73 tooltip[speed;Your speed is increased] ]]
74 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
76 formspec = formspec..(enchant_buttons[num] or "")
77 meta:set_string("formspec", formspec)
80 function enchanting.on_put(pos, listname, _, stack)
81 if listname == "tool" then
82 local stackname = stack:get_name()
85 "chestplate, leggings, helmet",
89 for idx, tools in pairs(tool_groups) do
90 if tools:find(stackname:match(":(%w+)")) then
91 enchanting.formspec(pos, idx)
97 function enchanting.fields(pos, _, fields, sender)
98 if not next(fields) or fields.quit then return end
99 local inv = minetest.get_meta(pos):get_inventory()
100 local tool = inv:get_stack("tool", 1)
101 local mese = inv:get_stack("mese", 1)
102 local orig_wear = tool:get_wear()
103 local mod, name = tool:get_name():match("(.*):(.*)")
104 local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
106 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
107 minetest.sound_play("xdecor_enchanting", {
108 to_player=sender:get_player_name(), gain=0.8})
109 tool:replace(enchanted_tool)
110 tool:add_wear(orig_wear)
111 mese:take_item(mese_cost)
112 inv:set_stack("mese", 1, mese)
113 inv:set_stack("tool", 1, tool)
117 function enchanting.dig(pos)
118 local inv = minetest.get_meta(pos):get_inventory()
119 return inv:is_empty("tool") and inv:is_empty("mese")
122 local function allowed(tool)
123 if not tool then return false end
124 for item in pairs(minetest.registered_tools) do
125 if item:find("enchanted_"..tool) then return true end
130 function enchanting.put(_, listname, _, stack)
131 local stackname = stack:get_name()
132 if listname == "mese" and stackname == "default:mese_crystal" then
133 return stack:get_count()
134 elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
140 function enchanting.on_take(pos, listname)
141 if listname == "tool" then enchanting.formspec(pos, nil) end
144 function enchanting.construct(pos)
145 local meta = minetest.get_meta(pos)
146 meta:set_string("infotext", "Enchantment Table")
147 enchanting.formspec(pos, nil)
149 local inv = meta:get_inventory()
150 inv:set_size("tool", 1)
151 inv:set_size("mese", 1)
153 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
154 local timer = minetest.get_node_timer(pos)
158 function enchanting.destruct(pos)
159 for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
160 if obj and obj:get_luaentity() and
161 obj:get_luaentity().name == "xdecor:book_open" then
167 function enchanting.timer(pos)
168 local num = #minetest.get_objects_inside_radius(pos, 0.9)
170 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
173 local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
174 local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
175 local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
176 if #bookshelves == 0 then return true end
178 local bookshelf_pos = bookshelves[random(1, #bookshelves)]
179 local x = pos.x - bookshelf_pos.x
180 local y = bookshelf_pos.y - pos.y
181 local z = pos.z - bookshelf_pos.z
183 if tostring(x..z):find(2) then
184 minetest.add_particle({
186 velocity = {x=x, y=2-y, z=z},
187 acceleration = {x=0, y=-2.2, z=0},
190 texture = "xdecor_glyph"..random(1,18)..".png"
196 xdecor.register("enchantment_table", {
197 description = "Enchantment Table",
198 tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
199 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
200 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
201 groups = {cracky=1, level=1},
202 sounds = default.node_sound_stone_defaults(),
203 on_rotate = screwdriver.rotate_simple,
204 can_dig = enchanting.dig,
205 on_timer = enchanting.timer,
206 on_construct = enchanting.construct,
207 on_destruct = enchanting.destruct,
208 on_receive_fields = enchanting.fields,
209 on_metadata_inventory_put = enchanting.on_put,
210 on_metadata_inventory_take = enchanting.on_take,
211 allow_metadata_inventory_put = enchanting.put,
212 allow_metadata_inventory_move = function() return 0 end
215 minetest.register_entity("xdecor:book_open", {
217 visual_size = {x=0.75, y=0.75},
220 textures = {"xdecor_book_open.png"},
221 on_activate = function(self)
222 local pos = self.object:getpos()
223 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
225 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
231 function enchanting:register_tools(mod, def)
232 for tool in pairs(def.tools) do
233 for material in def.materials:gmatch("[%w_]+") do
234 for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
235 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
236 if not original_tool then break end
237 local original_toolcaps = original_tool.tool_capabilities
239 if original_toolcaps then
240 local original_damage_groups = original_toolcaps.damage_groups
241 local original_groupcaps = original_toolcaps.groupcaps
242 local groupcaps = table.copy(original_groupcaps)
243 local fleshy = original_damage_groups.fleshy
244 local full_punch_interval = original_toolcaps.full_punch_interval
245 local max_drop_level = original_toolcaps.max_drop_level
246 local group = next(original_groupcaps)
248 if enchant == "durable" then
249 groupcaps[group].uses = ceil(original_groupcaps[group].uses *
251 elseif enchant == "fast" then
252 for i, time in pairs(original_groupcaps[group].times) do
253 groupcaps[group].times[i] = time - enchanting.times
255 elseif enchant == "sharp" then
256 fleshy = fleshy + enchanting.damages
259 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
260 description = "Enchanted "..cap(material).." "..cap(tool)..
261 self:get_tooltip(enchant, original_groupcaps[group], fleshy),
262 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
263 wield_image = original_tool.wield_image,
264 groups = {not_in_creative_inventory=1},
265 tool_capabilities = {
266 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
267 full_punch_interval = full_punch_interval,
268 max_drop_level = max_drop_level
273 if mod == "3d_armor" then
274 local original_armor_groups = original_tool.groups
276 armorcaps.not_in_creative_inventory = 1
278 for armor_group, value in pairs(original_armor_groups) do
279 if enchant == "strong" then
280 armorcaps[armor_group] = ceil(value * enchanting.strength)
281 elseif enchant == "speed" then
282 armorcaps[armor_group] = value
283 armorcaps.physics_speed = enchanting.speed
284 armorcaps.physics_jump = enchanting.jump
288 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
289 description = "Enchanted "..cap(material).." "..cap(tool)..
290 self:get_tooltip(enchant),
291 inventory_image = original_tool.inventory_image,
292 texture = "3d_armor_"..tool.."_"..material,
293 wield_image = original_tool.wield_image,
303 enchanting:register_tools("default", {
304 materials = "steel, bronze, mese, diamond",
306 axe = {enchants = "durable, fast"},
307 pick = {enchants = "durable, fast"},
308 shovel = {enchants = "durable, fast"},
309 sword = {enchants = "sharp"}
313 enchanting:register_tools("3d_armor", {
314 materials = "steel, bronze, gold, diamond",
316 boots = {enchants = "strong, speed"},
317 chestplate = {enchants = "strong"},
318 helmet = {enchants = "strong"},
319 leggings = {enchants = "strong"}