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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include "gameparams.h"
41 #include <fstream>
42 #include "util/numeric.h"
43
44 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
45
46 struct ClientEvent;
47 struct MeshMakeData;
48 struct ChatMessage;
49 class MapBlockMesh;
50 class RenderingEngine;
51 class IWritableTextureSource;
52 class IWritableShaderSource;
53 class IWritableItemDefManager;
54 class ISoundManager;
55 class NodeDefManager;
56 //class IWritableCraftDefManager;
57 class ClientMediaDownloader;
58 class SingleMediaDownloader;
59 struct MapDrawControl;
60 class ModChannelMgr;
61 class MtEventManager;
62 struct PointedThing;
63 class MapDatabase;
64 class Minimap;
65 struct MinimapMapblock;
66 class Camera;
67 class NetworkPacket;
68 namespace con {
69 class Connection;
70 }
71
72 enum LocalClientState {
73         LC_Created,
74         LC_Init,
75         LC_Ready
76 };
77
78 /*
79         Packet counter
80 */
81
82 class PacketCounter
83 {
84 public:
85         PacketCounter() = default;
86
87         void add(u16 command)
88         {
89                 auto n = m_packets.find(command);
90                 if (n == m_packets.end())
91                         m_packets[command] = 1;
92                 else
93                         n->second++;
94         }
95
96         void clear()
97         {
98                 m_packets.clear();
99         }
100
101         u32 sum() const;
102         void print(std::ostream &o) const;
103
104 private:
105         // command, count
106         std::map<u16, u32> m_packets;
107 };
108
109 class ClientScripting;
110 class GameUI;
111
112 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
113 {
114 public:
115         /*
116                 NOTE: Nothing is thread-safe here.
117         */
118
119         Client(
120                         const char *playername,
121                         const std::string &password,
122                         const std::string &address_name,
123                         MapDrawControl &control,
124                         IWritableTextureSource *tsrc,
125                         IWritableShaderSource *shsrc,
126                         IWritableItemDefManager *itemdef,
127                         NodeDefManager *nodedef,
128                         ISoundManager *sound,
129                         MtEventManager *event,
130                         RenderingEngine *rendering_engine,
131                         bool ipv6,
132                         GameUI *game_ui,
133                         ELoginRegister allow_login_or_register
134         );
135
136         ~Client();
137         DISABLE_CLASS_COPY(Client);
138
139         // Load local mods into memory
140         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
141                                 std::string mod_subpath);
142         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
143         {
144                 scanModSubfolder(mod_name, mod_path, "");
145         }
146
147         /*
148          request all threads managed by client to be stopped
149          */
150         void Stop();
151
152
153         bool isShutdown();
154
155         /*
156                 The name of the local player should already be set when
157                 calling this, as it is sent in the initialization.
158         */
159         void connect(Address address, bool is_local_server);
160
161         /*
162                 Stuff that references the environment is valid only as
163                 long as this is not called. (eg. Players)
164                 If this throws a PeerNotFoundException, the connection has
165                 timed out.
166         */
167         void step(float dtime);
168
169         /*
170          * Command Handlers
171          */
172
173         void handleCommand(NetworkPacket* pkt);
174
175         void handleCommand_Null(NetworkPacket* pkt) {};
176         void handleCommand_Deprecated(NetworkPacket* pkt);
177         void handleCommand_Hello(NetworkPacket* pkt);
178         void handleCommand_AuthAccept(NetworkPacket* pkt);
179         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
180         void handleCommand_DenySudoMode(NetworkPacket* pkt);
181         void handleCommand_AccessDenied(NetworkPacket* pkt);
182         void handleCommand_RemoveNode(NetworkPacket* pkt);
183         void handleCommand_AddNode(NetworkPacket* pkt);
184         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
185         void handleCommand_BlockData(NetworkPacket* pkt);
186         void handleCommand_Inventory(NetworkPacket* pkt);
187         void handleCommand_TimeOfDay(NetworkPacket* pkt);
188         void handleCommand_ChatMessage(NetworkPacket *pkt);
189         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
190         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
191         void handleCommand_Movement(NetworkPacket* pkt);
192         void handleCommand_Fov(NetworkPacket *pkt);
193         void handleCommand_HP(NetworkPacket* pkt);
194         void handleCommand_Breath(NetworkPacket* pkt);
195         void handleCommand_MovePlayer(NetworkPacket* pkt);
196         void handleCommand_DeathScreen(NetworkPacket* pkt);
197         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
198         void handleCommand_Media(NetworkPacket* pkt);
199         void handleCommand_NodeDef(NetworkPacket* pkt);
200         void handleCommand_ItemDef(NetworkPacket* pkt);
201         void handleCommand_PlaySound(NetworkPacket* pkt);
202         void handleCommand_StopSound(NetworkPacket* pkt);
203         void handleCommand_FadeSound(NetworkPacket *pkt);
204         void handleCommand_Privileges(NetworkPacket* pkt);
205         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
206         void handleCommand_DetachedInventory(NetworkPacket* pkt);
207         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
208         void handleCommand_SpawnParticle(NetworkPacket* pkt);
209         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
210         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
211         void handleCommand_HudAdd(NetworkPacket* pkt);
212         void handleCommand_HudRemove(NetworkPacket* pkt);
213         void handleCommand_HudChange(NetworkPacket* pkt);
214         void handleCommand_HudSetFlags(NetworkPacket* pkt);
215         void handleCommand_HudSetParam(NetworkPacket* pkt);
216         void handleCommand_HudSetSky(NetworkPacket* pkt);
217         void handleCommand_HudSetSun(NetworkPacket* pkt);
218         void handleCommand_HudSetMoon(NetworkPacket* pkt);
219         void handleCommand_HudSetStars(NetworkPacket* pkt);
220         void handleCommand_CloudParams(NetworkPacket* pkt);
221         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
222         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
223         void handleCommand_EyeOffset(NetworkPacket* pkt);
224         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
225         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
226         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
227         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
228         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
229         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
230         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
231         void handleCommand_MediaPush(NetworkPacket *pkt);
232         void handleCommand_MinimapModes(NetworkPacket *pkt);
233         void handleCommand_SetLighting(NetworkPacket *pkt);
234
235         void ProcessData(NetworkPacket *pkt);
236
237         void Send(NetworkPacket* pkt);
238
239         void interact(InteractAction action, const PointedThing &pointed);
240
241         void sendNodemetaFields(v3s16 p, const std::string &formname,
242                 const StringMap &fields);
243         void sendInventoryFields(const std::string &formname,
244                 const StringMap &fields);
245         void sendInventoryAction(InventoryAction *a);
246         void sendChatMessage(const std::wstring &message);
247         void clearOutChatQueue();
248         void sendChangePassword(const std::string &oldpassword,
249                 const std::string &newpassword);
250         void sendDamage(u16 damage);
251         void sendRespawn();
252         void sendReady();
253         void sendHaveMedia(const std::vector<u32> &tokens);
254
255         ClientEnvironment& getEnv() { return m_env; }
256         ITextureSource *tsrc() { return getTextureSource(); }
257         ISoundManager *sound() { return getSoundManager(); }
258         static const std::string &getBuiltinLuaPath();
259         static const std::string &getClientModsLuaPath();
260
261         const std::vector<ModSpec> &getMods() const override;
262         const ModSpec* getModSpec(const std::string &modname) const override;
263
264         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
265         void removeNode(v3s16 p);
266
267         // helpers to enforce CSM restrictions
268         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
269         int CSMClampRadius(v3s16 pos, int radius);
270         v3s16 CSMClampPos(v3s16 pos);
271
272         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
273
274         void setPlayerControl(PlayerControl &control);
275
276         // Returns true if the inventory of the local player has been
277         // updated from the server. If it is true, it is set to false.
278         bool updateWieldedItem();
279
280         /* InventoryManager interface */
281         Inventory* getInventory(const InventoryLocation &loc) override;
282         void inventoryAction(InventoryAction *a) override;
283
284         // Send the item number 'item' as player item to the server
285         void setPlayerItem(u16 item);
286
287         const std::list<std::string> &getConnectedPlayerNames()
288         {
289                 return m_env.getPlayerNames();
290         }
291
292         float getAnimationTime();
293
294         int getCrackLevel();
295         v3s16 getCrackPos();
296         void setCrack(int level, v3s16 pos);
297
298         u16 getHP();
299
300         bool checkPrivilege(const std::string &priv) const
301         { return (m_privileges.count(priv) != 0); }
302
303         const std::unordered_set<std::string> &getPrivilegeList() const
304         { return m_privileges; }
305
306         bool getChatMessage(std::wstring &message);
307         void typeChatMessage(const std::wstring& message);
308
309         u64 getMapSeed(){ return m_map_seed; }
310
311         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
312         // Including blocks at appropriate edges
313         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
314         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
315
316         void updateCameraOffset(v3s16 camera_offset)
317         { m_mesh_update_manager.m_camera_offset = camera_offset; }
318
319         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
320         // Get event from queue. If queue is empty, it triggers an assertion failure.
321         ClientEvent * getClientEvent();
322
323         bool accessDenied() const { return m_access_denied; }
324
325         bool reconnectRequested() const { return m_access_denied_reconnect; }
326
327         void setFatalError(const std::string &reason)
328         {
329                 m_access_denied = true;
330                 m_access_denied_reason = reason;
331         }
332         inline void setFatalError(const LuaError &e)
333         {
334                 setFatalError(std::string("Lua: ") + e.what());
335         }
336
337         // Renaming accessDeniedReason to better name could be good as it's used to
338         // disconnect client when CSM failed.
339         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
340
341         bool itemdefReceived() const
342         { return m_itemdef_received; }
343         bool nodedefReceived() const
344         { return m_nodedef_received; }
345         bool mediaReceived() const
346         { return !m_media_downloader; }
347         bool activeObjectsReceived() const
348         { return m_activeobjects_received; }
349
350         u16 getProtoVersion()
351         { return m_proto_ver; }
352
353         bool m_simple_singleplayer_mode;
354
355         float mediaReceiveProgress();
356
357         void afterContentReceived();
358         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
359
360         float getRTT();
361         float getCurRate();
362
363         Minimap* getMinimap() { return m_minimap; }
364         void setCamera(Camera* camera) { m_camera = camera; }
365
366         Camera* getCamera () { return m_camera; }
367         scene::ISceneManager *getSceneManager();
368
369         bool shouldShowMinimap() const;
370
371         // IGameDef interface
372         IItemDefManager* getItemDefManager() override;
373         const NodeDefManager* getNodeDefManager() override;
374         ICraftDefManager* getCraftDefManager() override;
375         ITextureSource* getTextureSource();
376         virtual IWritableShaderSource* getShaderSource();
377         u16 allocateUnknownNodeId(const std::string &name) override;
378         virtual ISoundManager* getSoundManager();
379         MtEventManager* getEventManager();
380         virtual ParticleManager* getParticleManager();
381         bool checkLocalPrivilege(const std::string &priv)
382         { return checkPrivilege(priv); }
383         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
384         const std::string* getModFile(std::string filename);
385         ModStorageDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
386
387         // Migrates away old files-based mod storage if necessary
388         void migrateModStorage();
389
390         // The following set of functions is used by ClientMediaDownloader
391         // Insert a media file appropriately into the appropriate manager
392         bool loadMedia(const std::string &data, const std::string &filename,
393                 bool from_media_push = false);
394
395         // Send a request for conventional media transfer
396         void request_media(const std::vector<std::string> &file_requests);
397
398         LocalClientState getState() { return m_state; }
399
400         void makeScreenshot();
401
402         inline void pushToChatQueue(ChatMessage *cec)
403         {
404                 m_chat_queue.push(cec);
405         }
406
407         ClientScripting *getScript() { return m_script; }
408         bool modsLoaded() const { return m_mods_loaded; }
409
410         void pushToEventQueue(ClientEvent *event);
411
412         void showMinimap(bool show = true);
413
414         const Address getServerAddress();
415
416         const std::string &getAddressName() const
417         {
418                 return m_address_name;
419         }
420
421         inline u64 getCSMRestrictionFlags() const
422         {
423                 return m_csm_restriction_flags;
424         }
425
426         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
427         {
428                 return m_csm_restriction_flags & flag;
429         }
430
431         bool joinModChannel(const std::string &channel) override;
432         bool leaveModChannel(const std::string &channel) override;
433         bool sendModChannelMessage(const std::string &channel,
434                         const std::string &message) override;
435         ModChannel *getModChannel(const std::string &channel) override;
436
437         const std::string &getFormspecPrepend() const
438         {
439                 return m_env.getLocalPlayer()->formspec_prepend;
440         }
441         inline MeshGrid getMeshGrid()
442         {
443                 return m_mesh_grid;
444         }
445
446 private:
447         void loadMods();
448
449         // Virtual methods from con::PeerHandler
450         void peerAdded(con::Peer *peer) override;
451         void deletingPeer(con::Peer *peer, bool timeout) override;
452
453         void initLocalMapSaving(const Address &address,
454                         const std::string &hostname,
455                         bool is_local_server);
456
457         void ReceiveAll();
458
459         void sendPlayerPos();
460
461         void deleteAuthData();
462         // helper method shared with clientpackethandler
463         static AuthMechanism choseAuthMech(const u32 mechs);
464
465         void sendInit(const std::string &playerName);
466         void startAuth(AuthMechanism chosen_auth_mechanism);
467         void sendDeletedBlocks(std::vector<v3s16> &blocks);
468         void sendGotBlocks(const std::vector<v3s16> &blocks);
469         void sendRemovedSounds(std::vector<s32> &soundList);
470
471         // Helper function
472         inline std::string getPlayerName()
473         { return m_env.getLocalPlayer()->getName(); }
474
475         bool canSendChatMessage() const;
476
477         float m_packetcounter_timer = 0.0f;
478         float m_connection_reinit_timer = 0.1f;
479         float m_avg_rtt_timer = 0.0f;
480         float m_playerpos_send_timer = 0.0f;
481         IntervalLimiter m_map_timer_and_unload_interval;
482
483         IWritableTextureSource *m_tsrc;
484         IWritableShaderSource *m_shsrc;
485         IWritableItemDefManager *m_itemdef;
486         NodeDefManager *m_nodedef;
487         ISoundManager *m_sound;
488         MtEventManager *m_event;
489         RenderingEngine *m_rendering_engine;
490
491
492         MeshUpdateManager m_mesh_update_manager;
493         ClientEnvironment m_env;
494         ParticleManager m_particle_manager;
495         std::unique_ptr<con::Connection> m_con;
496         std::string m_address_name;
497         ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
498         Camera *m_camera = nullptr;
499         Minimap *m_minimap = nullptr;
500         bool m_minimap_disabled_by_server = false;
501
502         // Server serialization version
503         u8 m_server_ser_ver;
504
505         // Used version of the protocol with server
506         // Values smaller than 25 only mean they are smaller than 25,
507         // and aren't accurate. We simply just don't know, because
508         // the server didn't send the version back then.
509         // If 0, server init hasn't been received yet.
510         u16 m_proto_ver = 0;
511
512         bool m_update_wielded_item = false;
513         Inventory *m_inventory_from_server = nullptr;
514         float m_inventory_from_server_age = 0.0f;
515         PacketCounter m_packetcounter;
516         // Block mesh animation parameters
517         float m_animation_time = 0.0f;
518         int m_crack_level = -1;
519         v3s16 m_crack_pos;
520         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
521         //s32 m_daynight_i;
522         //u32 m_daynight_ratio;
523         std::queue<std::wstring> m_out_chat_queue;
524         u32 m_last_chat_message_sent;
525         float m_chat_message_allowance = 5.0f;
526         std::queue<ChatMessage *> m_chat_queue;
527
528         // The authentication methods we can use to enter sudo mode (=change password)
529         u32 m_sudo_auth_methods;
530
531         // The seed returned by the server in TOCLIENT_INIT is stored here
532         u64 m_map_seed = 0;
533
534         // Auth data
535         std::string m_playername;
536         std::string m_password;
537         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
538         std::string m_new_password;
539         // Usable by auth mechanisms.
540         AuthMechanism m_chosen_auth_mech;
541         void *m_auth_data = nullptr;
542
543         bool m_access_denied = false;
544         bool m_access_denied_reconnect = false;
545         std::string m_access_denied_reason = "";
546         std::queue<ClientEvent *> m_client_event_queue;
547         bool m_itemdef_received = false;
548         bool m_nodedef_received = false;
549         bool m_activeobjects_received = false;
550         bool m_mods_loaded = false;
551
552         std::vector<std::string> m_remote_media_servers;
553         // Media downloader, only exists during init
554         ClientMediaDownloader *m_media_downloader;
555         // Pending downloads of dynamic media (key: token)
556         std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
557
558         // time_of_day speed approximation for old protocol
559         bool m_time_of_day_set = false;
560         float m_last_time_of_day_f = -1.0f;
561         float m_time_of_day_update_timer = 0.0f;
562
563         // An interval for generally sending object positions and stuff
564         float m_recommended_send_interval = 0.1f;
565
566         // Sounds
567         float m_removed_sounds_check_timer = 0.0f;
568         // Mapping from server sound ids to our sound ids
569         std::unordered_map<s32, int> m_sounds_server_to_client;
570         // And the other way!
571         std::unordered_map<int, s32> m_sounds_client_to_server;
572         // Relation of client id to object id
573         std::unordered_map<int, u16> m_sounds_to_objects;
574
575         // Privileges
576         std::unordered_set<std::string> m_privileges;
577
578         // Detached inventories
579         // key = name
580         std::unordered_map<std::string, Inventory*> m_detached_inventories;
581
582         // Storage for mesh data for creating multiple instances of the same mesh
583         StringMap m_mesh_data;
584
585         // own state
586         LocalClientState m_state;
587
588         GameUI *m_game_ui;
589
590         // Used for saving server map to disk client-side
591         MapDatabase *m_localdb = nullptr;
592         IntervalLimiter m_localdb_save_interval;
593         u16 m_cache_save_interval;
594
595         // Client modding
596         ClientScripting *m_script = nullptr;
597         ModStorageDatabase *m_mod_storage_database = nullptr;
598         float m_mod_storage_save_timer = 10.0f;
599         std::vector<ModSpec> m_mods;
600         StringMap m_mod_vfs;
601
602         bool m_shutdown = false;
603
604         // CSM restrictions byteflag
605         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
606         u32 m_csm_restriction_noderange = 8;
607
608         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
609
610         // The number of blocks the client will combine for mesh generation.
611         MeshGrid m_mesh_grid;
612 };