6 privs = {shout = true},
12 privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
23 tag = "[LEHRER*IN / PÄDAGOG*IN]",
24 privs = {fly = true, teacher = true, creative = true, areas = true, student = false}
30 privs = {kick = true, team = true},
36 privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
41 tag = "[ENTWICKLER*IN]",
42 privs = {privs = true},
57 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
58 function coronaserver.get_rank(name)
59 return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
61 function coronaserver.get_rank_by_name(rankname)
62 for _, rank in pairs(coronaserver.ranks) do
63 if rank.name == rankname then
68 function coronaserver.get_player_name(name, brackets)
69 local rank = coronaserver.get_rank(name)
70 local rank_tag = minetest.colorize(rank.color, rank.tag)
74 return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
76 function coronaserver.reload_name_tag(name)
77 local player = minetest.get_player_by_name(name)
78 if not player then return end
79 player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
81 minetest.register_on_joinplayer(function(player)
82 local name = player:get_player_name()
83 if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
84 coronaserver.savedata.ranks[name] = "teacher"
87 if coronaserver.get_rank(name).name == "hacker" then
88 coronaserver.savedata.ranks[name] = "student"
90 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
91 coronaserver.reload_name_tag(name)
93 minetest.register_on_leaveplayer(function(player)
94 local name = player:get_player_name()
95 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
97 minetest.register_on_chat_message(function(name, message)
98 minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
101 minetest.register_chatcommand("rank", {
102 params = "<player> <rank>",
103 description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
104 privs = {privs = true},
105 func = function(name, param)
106 local target = param:split(" ")[1] or ""
107 local rank = param:split(" ")[2] or ""
108 local target_ref = minetest.get_player_by_name(target)
109 local rank_ref = coronaserver.get_rank_by_name(rank)
111 minetest.chat_send_player(name, "Invalider Rang: " .. rank)
113 coronaserver.savedata.ranks[target] = rank
115 for _, r in pairs(coronaserver.ranks) do
116 for k, v in pairs(r.privs) do
119 if r.name == rank then
123 minetest.set_player_privs(target, privs)
124 minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
125 coronaserver.reload_name_tag(name)
129 minetest.register_privilege("team", "Team Member")