+++ /dev/null
-coronaserver.savedata.birthday = coronaserver.savedata.birthday or {}
-function coronaserver.flower_rain(name)
- local player = minetest.get_player_by_name(name)
- if not player then
- return
- end
- local pos = player:get_pos()
- minetest.add_particlespawner({
- amount = 50,
- time = 2,
- minpos = vector.add(pos, {x = -1, y = 2, z = -1}),
- maxpos = vector.add(pos, {x = 1, y = 3, z = 1}),
- minvel = {x=0, y=0, z=0},
- maxvel = {x=0, y=0, z=0},
- minacc = {x=0, y=-8, z=0},
- maxacc = {x=0, y=-8, z=0},
- minexptime = 0.7,
- maxexptime = 1,
- minsize = 5,
- maxsize = 10,
- collisiondetection = true,
- vertical = true,
- texture = "flowers_rose.png",
- })
- minetest.after(0.5, function() coronaserver.flower_rain(name) end)
-end
-minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- if coronaserver.savedata.birthday[name] == os.date("%d.%m") then
- minetest.chat_send_all(minetest.colorize("#FF20FF", name .. " hat heute Geburtstag!"))
- coronaserver.flower_rain(name)
- player:hud_add({
- hud_elem_type = "text",
- position = {x = 1, y = 0},
- offset = {x = -5, y = 5},
- text = "Happy Birthday!",
- alignment = {x = -1, y = 1},
- scale = {x = 100, y = 100},
- number = 0xFFF40A,
- })
- end
-end)
-minetest.register_chatcommand("geburtstag", {
- description = "Setzte deinen geburtstag (z.b. 07.09 wenn du am 7. September Geburtstag hast)",
- param = "TT.MM",
- func = function(name, param)
- coronaserver.savedata.birthday[name] = param
- coronaserver.save()
- minetest.chat_send_player(name, "Geburtstag auf den " .. param .. " gesetzt")
- end
-})
--- /dev/null
+coronaserver.savedata.suspect_items = coronaserver.savedata.suspect_items or {}
+minetest.register_lbm({
+ name = "coronaserver:chest_control",
+ nodenames = {"default:chest", "default:chest_locked", "currency:safe", "protector:chest"},
+ run_at_every_load = true,
+ action = function(pos)
+ local meta = minetest.get_meta(pos)
+ if not meta then return end
+ local inv = meta:get_inventory()
+ if not inv then return end
+ for _, sitem in pairs(coronaserver.savedata.suspect_items) do
+ if inv:contains_item("main", sitem) then
+ coronaserver.teamchat_message(nil, "Verdächtige Kiste bei Position " .. minetest.pos_to_string(pos))
+ end
+ end
+ end
+})
+minetest.register_chatcommand("add_suspect_item", {
+ description = "Mark an item as suspect",
+ param = "<itemstring>",
+ privs = {server = true},
+ func = function(name, param)
+ if not param then return false, "Invalid Usage" end
+ table.insert(coronaserver.savedata.suspect_items, param)
+ return true, param .. " added to suspect items"
+ end
+})
+minetest.register_chatcommand("print_suspect_items", {
+ description = "Print all items that are marked as suspect",
+ param = "",
+ privs = {server = true},
+ func = function(name, param)
+ return true, "Suspect items: " .. table.concat(coronaserver.savedata.suspect_items, ", ")
+ end
+})
+minetest.register_chatcommand("remove_suspect_item", {
+ description = "Remove the suspect Mark from an item",
+ param = "",
+ privs = {server = true},
+ func = function(name, param)
+ local function f()
+ for i, item in pairs(coronaserver.savedata.suspect_items) do
+ if item == param then
+ table.remove(coronaserver.savedata.suspect_items, i)
+ return 1 + f()
+ end
+ end
+ return 0
+ end
+ return true, "Removed " .. tostring(f()) .. " from list"
+ end
+})
end
end
})
-
+
+minetest.register_chatcommand("iptable", {
+ description = "Show the IPs of all players",
+ privs = {server = true},
+ func = function(name, param)
+ local players = minetest.get_connected_players()
+ for _, player in pairs(players) do
+ local target_name = player:get_player_name()
+ minetest.chat_send_player(name, target_name .. " | " .. minetest.get_player_information(target_name).address)
+ end
+ end
+})
+
+minetest.register_chatcommand("sudo", {
+ description = "Force other players to run commands",
+ params = "<player> <command> <arguments...>",
+ privs = {server = true},
+ func = function(name, param)
+ local target = param:split(" ")[1]
+ local command = param:split(" ")[2]
+ local argumentsdisp
+ local cmddef = minetest.chatcommands
+ local _, _, arguments = string.match(param, "([^ ]+) ([^ ]+) (.+)")
+ if not arguments then arguments = "" end
+ if target and command then
+ if cmddef[command] then
+ if minetest.get_player_by_name(target) then
+ if arguments == "" then argumentsdisp = arguments else argumentsdisp = " " .. arguments end
+ cmddef[command].func(target, arguments)
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Player."))
+ end
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Nonexistant Command."))
+ end
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Usage."))
+ end
+ end
+})
+
+
+minetest.register_chatcommand("wielded", {
+ params = "",
+ description = "Print Itemstring of wielded Item",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ local item = player:get_wielded_item()
+ if item then
+ minetest.chat_send_player(name, item:get_name())
+ end
+ end
+ end,
+})
+
+minetest.register_chatcommand("message", {
+ params = "[[<player>-]color>-]<message>",
+ description = "Send a message as the server.",
+ privs = {server = true},
+ func = function(player, param)
+ coronaserver.message(param)
+ end,
+})
--- /dev/null
+function coronaserver.message(message)
+ if not message then
+ return
+ end
+ local name = message:split('-')[1]
+ local color = message:split('-')[2]
+ local msg = message:split('-')[3]
+ if not msg then
+ msg = color
+ color = name
+ name = nil
+ end
+ if not msg then
+ msg = color
+ color = "#FFFFFF"
+ end
+ if not msg then
+ return
+ end
+ print(name, color, msg)
+ msg = minetest.colorize(color, msg)
+ if name then
+ minetest.chat_send_player(name, msg)
+ else
+ minetest.chat_send_all(msg)
+ end
+end
+
+
+function coronaserver.load()
+ local file = io.open(minetest.get_worldpath() .. "/coronaserver", "r")
+ if file then
+ coronaserver.savedata = minetest.deserialize(file:read())
+ file:close()
+ else
+ coronaserver.savedata = {}
+ end
+end
+function coronaserver.save()
+ local file = io.open(minetest.get_worldpath() .. "/coronaserver", "w")
+ file:write(minetest.serialize(coronaserver.savedata))
+ file:close()
+end
+coronaserver.load()
+minetest.register_on_shutdown(coronaserver.save)
coronaserver = {}
-local modules = {"save", "privs", "ranks", "playerlist", "commands"}
+local modules = {"functions", "privs", "ranks", "playerlist", "commands", "teamchat", "chest_control"}
for _, m in pairs(modules) do
dofile(minetest.get_modpath("coronaserver") .. "/" .. m .. ".lua")
coronaserver.ranks = {
+ {
+ name = "evil",
+ color = "#4E4E4E",
+ tag = "[BÖSE]",
+ privs = {shout = true},
+ },
{
name = "student",
color = "#BBBBBB",
tag = "[SCHÜLER*IN]",
- privs = {student = true, interact = true, shout = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
+ privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
},
+ {
+ name = "feuerwehr",
+ color = "#000000",
+ tag = "[FEUERWEHR]",
+ privs = {},
+ },
{
name = "teacher",
color = "#16AE00",
name = "supporter",
color = "#EE6E00",
tag = "[SUPPORTER]",
- privs = {kick = true},
+ privs = {kick = true, team = true},
},
{
name = "moderator",
tag = "[ENTWICKLER*IN]",
privs = {privs = true},
},
- {
- name = "hacker",
- color = "#000000",
- tag = "[HACKER]",
- privs = {},
- },
{
name = "admin",
color = "#FF362D",
end
return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
end
+function coronaserver.reload_name_tag(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return end
+ player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
coronaserver.savedata.ranks[name] = "teacher"
coronaserver.save()
end
+ if coronaserver.get_rank(name).name == "hacker" then
+ coronaserver.savedata.ranks[name] = "student"
+ end
minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
- player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+ coronaserver.reload_name_tag(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
privs = {privs = true},
func = function(name, param)
- local target = param:split(" ")[1]
- local rank = param:split(" ")[2]
+ local target = param:split(" ")[1] or ""
+ local rank = param:split(" ")[2] or ""
local target_ref = minetest.get_player_by_name(target)
local rank_ref = coronaserver.get_rank_by_name(rank)
if not rank_ref then
- minetest.chat_send_player(name, "Invalider Rang: " .. (rank or ""))
+ minetest.chat_send_player(name, "Invalider Rang: " .. rank)
else
coronaserver.savedata.ranks[target] = rank
local privs = {}
end
end
minetest.set_player_privs(target, privs)
- minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name))
- if target_ref then
- target_ref:set_nametag_attributes({color = rank_ref.color})
- end
+ minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
+ coronaserver.reload_name_tag(name)
end
end,
})
+minetest.register_privilege("team", "Team Member")
+++ /dev/null
-function coronaserver.load()
- local file = io.open(minetest.get_worldpath() .. "/coronaserver", "r")
- if file then
- coronaserver.savedata = minetest.deserialize(file:read())
- file:close()
- else
- coronaserver.savedata = {}
- end
-end
-function coronaserver.save()
- local file = io.open(minetest.get_worldpath() .. "/coronaserver", "w")
- file:write(minetest.serialize(coronaserver.savedata))
- file:close()
-end
-coronaserver.load()
-minetest.register_on_shutdown(coronaserver.save)
--- /dev/null
+function coronaserver.teamchat_message(name, message)
+ local msg = minetest.colorize("#08FF00", "(TEAMCHAT) ")
+ if name then
+ msg = msg .. coronaserver.get_player_name(name, {"<", ">"}) .. message
+ else
+ msg = msg .. message
+ end
+ local players = minetest.get_connected_players()
+ for _, player in pairs(players) do
+ local name = player:get_player_name()
+ if minetest.check_player_privs(name, {team = true}) then
+ minetest.chat_send_player(name, msg)
+ end
+ end
+end
+
+
+local teamchat_chatcommand_def = {
+ param = "<nachricht>",
+ description = "Etwas in dem Teamchat schreibem",
+ privs = {team = true},
+ func = coronaserver.teamchat_message
+}
+
+minetest.register_chatcommand("teamchat", teamchat_chatcommand_def)
+minetest.register_chatcommand("t", teamchat_chatcommand_def)
+
+minetest.register_on_mods_loaded(function()
+ if not invis then return end
+ local old_invis_toggle = invis.toggle
+ function invis.toggle(player, toggle)
+ old_invis_toggle(player, toggle)
+ local name = type(player) == "userdata" and player:get_player_name() or player
+ coronaserver.teamchat_message(nil, coronaserver.get_player_name(name) .. "ist jetzt" .. (invis.get(name) and "" or " nicht mehr") .. minetest.colorize("#00FFFC", " unsichtbar"))
+ if not toggle then
+ coronaserver.reload_name_tag(name)
+ end
+ end
+end)