5 attribute vec4 inVertexPosition;
6 attribute vec4 inVertexColor;
7 attribute vec2 inTexCoord0;
11 uniform float uThickness;
15 varying vec2 vTextureCoord;
16 varying vec4 vVertexColor;
20 gl_Position = inVertexPosition;
21 gl_PointSize = uThickness;
22 vTextureCoord = inTexCoord0;
23 vVertexColor = inVertexColor.bgra;