pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
- clicker:set_physics_override(1, 1, 1)
+ clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
- clicker:set_physics_override(0, 0, 0)
+ clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
clicker:setpos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)