function cauldron.boiling_timer(pos)
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
- if objs == {} then return true end
+ if not next(objs) then return true end
local ingredients = {}
for _, obj in pairs(objs) do
function plate.timer(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.8)
- if objs == {} or not doors.get then return true end
+ if not next(objs) or not doors.get then return true end
local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
for _, player in pairs(objs) do
if player:is_player() then
- for i = 1, #doors do
+ for i=1, #doors do
door_toggle(pos, doors[i], player)
end
break
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- if not doors.get then
- return itemstack
- end
+ on_rightclick = function(pos, node, clicker, itemstack)
+ if not doors.get then return itemstack end
local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
- for i = 1, #doors do
+ for i=1, #doors do
door_toggle(pos, doors[i], clicker)
end
return itemstack