if default.player_attached[player_name] then
pos.y = pos.y - 0.5
- clicker:setpos(pos)
+ clicker:set_pos(pos)
clicker:set_eye_offset(vector.new(), vector.new())
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
default.player_attached[player_name] = false
clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
- clicker:setpos(pos)
+ clicker:set_pos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)
return true
end
-