minetest.register_on_dignode(function(pos) if minetest.settings:get_bool("replace") then minetest.after(0, minetest.place_node, pos) end end) local etime = 0 minetest.register_globalstep(function(dtime) etime = etime + dtime if etime < 1 then return end local player = minetest.localplayer if not player then return end local pos = player:get_pos() local item = player:get_wielded_item() local def = minetest.get_item_def(item:get_name()) local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8 if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then if minetest.settings:get_bool("scaffold") then local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0})) local node = minetest.get_node_or_nil(p) if not node or minetest.get_node_def(node.name).buildable_to then minetest.place_node(p) end end if minetest.settings:get_bool("scaffold_plus") then local z = pos.z local positions = { {x = 0, y = -0.6, z = 0}, {x = 1, y = -0.6, z = 0}, {x = -1, y = -0.6, z = 0}, {x = -1, y = -0.6, z = -1}, {x = 0, y = -0.6, z = -1}, {x = 1, y = -0.6, z = -1}, {x = -1, y = -0.6, z = 1}, {x = 0, y = -0.6, z = 1}, {x = 1, y = -0.6, z = 1} } for i, p in pairs(positions) do minetest.place_node(vector.add(pos, p)) end end if minetest.settings:get_bool("block_water") then local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true) for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(p) end end if minetest.settings:get_bool("block_lava") then local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_floating"}, true) for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(p) end end if minetest.settings:get_bool("autotnt") then local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true) for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0})) end end end if minetest.settings:get_bool("nuke") then local i = 0 for x = pos.x - 4, pos.x + 4 do for y = pos.y - 4, pos.y + 4 do for z = pos.z - 4, pos.z + 4 do local p = vector.new(x, y, z) local node = minetest.get_node_or_nil(p) local def = node and minetest.get_node_def(node.name) if def or def.diggable then if i > nodes_per_tick then return end minetest.dig_node(p) i = i + 1 end end end end end end) minetest.register_cheat("Scaffold", "World", "scaffold") minetest.register_cheat("ScaffoldPlus", "World", "scaffold_plus") minetest.register_cheat("BlockWater", "World", "block_water") minetest.register_cheat("BlockLava", "World", "block_lava") minetest.register_cheat("AutoTNT", "World", "autotnt") minetest.register_cheat("Nuke", "World", "nuke") minetest.register_cheat("Replace", "World", "replace")