local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)\r
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)\r
local gui_filename = {} --mapping of player names to file names\r
+local gui_param2 = {} --mapping of player names to param2 values\r
\r
--set default values\r
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})\r
setmetatable(gui_count3, {__index = function() return "4" end})\r
setmetatable(gui_angle, {__index = function() return 90 end})\r
setmetatable(gui_filename, {__index = function() return "building" end})\r
+setmetatable(gui_param2, {__index = function() return "0" end})\r
\r
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}\r
local axis_values = {"x", "y", "z", "?"}\r
execute_worldedit_command("clearobjects", name, "")\r
end,\r
})\r
+\r
+worldedit.register_gui_function("worldedit_gui_param2", {\r
+ name = "Set Param2",\r
+ privs = we_privs("param2"),\r
+ get_formspec = function(name)\r
+ local value = gui_param2[name] or "0"\r
+ return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_param2") ..\r
+ "textarea[0.5,1;5,2;;;Some values may break the node!]"..\r
+ string.format("field[0.5,2.5;2,0.8;worldedit_gui_param2_value;New Param2;%s]", minetest.formspec_escape(value)) ..\r
+ "field_close_on_enter[worldedit_gui_param2_value;false]" ..\r
+ "button_exit[3.5,2.5;3,0.8;worldedit_gui_param2_submit;Set Param2]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_param2", function(name, fields)\r
+ local cg = {\r
+ worldedit_gui_param2_value = gui_param2,\r
+ }\r
+ local ret = handle_changes(name, "worldedit_gui_param2", fields, cg)\r
+ if fields.worldedit_gui_param2_submit then\r
+ copy_changes(name, fields, cg)\r
+ worldedit.show_page(name, "worldedit_gui_param2")\r
+\r
+ execute_worldedit_command("param2", name, gui_param2[name])\r
+ return true\r
+ end\r
+ return ret\r
+end)\r