local n = worldedit.normalize_nodename(gui_nodename1[name])\r
if n then\r
execute_worldedit_command(submit, name,\r
- axis_values[gui_axis1[name]] .. " " .. gui_distance1[name] ..\r
- " " .. n)\r
+ string.format("%s %s %s", axis_values[gui_axis1[name]],\r
+ gui_distance1[name], n))\r
end\r
return true\r
end\r
worldedit.show_page(name, "worldedit_gui_rotate")\r
\r
execute_worldedit_command("rotate", name,\r
- axis_values[gui_axis1[name]] .. angle_values[gui_angle[name]])\r
+ axis_values[gui_axis1[name]] .. " " .. angle_values[gui_angle[name]])\r
return true\r
end\r
return ret\r