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signs_lib.git
7 years agoallow custom nodes to define the text entity's size
Vanessa Ezekowitz [Thu, 15 Sep 2016 10:57:38 +0000 (06:57 -0400)]
allow custom nodes to define the text entity's size
in your node def, add:

text_size = {x=foo, y=bar},

Size defaults to x=0.8 and y=0.5, respectively.

7 years agoremoved metal sign -> locked wooden sign recipe
Vanessa Ezekowitz [Fri, 9 Sep 2016 10:45:50 +0000 (06:45 -0400)]
removed metal sign -> locked wooden sign recipe
(makes no sense in practice)

7 years agoAllow setting default text color in sign node def
Vanessa Ezekowitz [Fri, 9 Sep 2016 09:37:36 +0000 (05:37 -0400)]
Allow setting default text color in sign node def

Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied.  This means some signs will change
to a new color where the user didn't explicitly set it.  This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color.  All other signs will render in black, as usual.

7 years agoadded option to specify text position when making a custom sign node
Vanessa Ezekowitz [Fri, 9 Sep 2016 08:32:51 +0000 (04:32 -0400)]
added option to specify text position when making a custom sign node

7 years agoremove debug stuff
Vanessa Ezekowitz [Fri, 9 Sep 2016 08:14:14 +0000 (04:14 -0400)]
remove debug stuff

7 years agoadd support for visible text on default steel signs
Vanessa Ezekowitz [Fri, 9 Sep 2016 08:08:20 +0000 (04:08 -0400)]
add support for visible text on default steel signs
(if defined by subgame)

7 years agoUse minetest_game steel sign to craft the various colored metal signs
Vanessa Ezekowitz [Fri, 9 Sep 2016 07:45:25 +0000 (03:45 -0400)]
Use minetest_game steel sign to craft the various colored metal signs
instead of using steel ingots.  Reduced yield to one per craft.

(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged)

7 years agoadjusted positions of all signs' entities
Vanessa Ezekowitz [Fri, 9 Sep 2016 07:28:32 +0000 (03:28 -0400)]
adjusted positions of all signs' entities
to move them to approx. 1 pixels in front of the surface

(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload)

7 years agoClarify comment/reason for LBM
Vanessa Ezekowitz [Fri, 9 Sep 2016 06:55:21 +0000 (02:55 -0400)]
Clarify comment/reason for LBM

7 years agoMerge pull request #6 from cheapie/master
Vanessa Ezekowitz [Sat, 3 Sep 2016 21:59:15 +0000 (17:59 -0400)]
Merge pull request #6 from cheapie/master

Use LBM instead of ABM to restore sign text

7 years agoUse LBM instead of ABM to restore sign text
Carter Kolwey [Sat, 3 Sep 2016 20:09:55 +0000 (15:09 -0500)]
Use LBM instead of ABM to restore sign text

8 years ago"debug" is not a valid log level.
Auke Kok [Sun, 24 Apr 2016 02:57:16 +0000 (19:57 -0700)]
"debug" is not a valid log level.

8 years agoAdd screenshot.png
Auke Kok [Mon, 28 Mar 2016 05:24:35 +0000 (22:24 -0700)]
Add screenshot.png

8 years agoAdding standard mod files
Auke Kok [Mon, 28 Mar 2016 04:35:38 +0000 (21:35 -0700)]
Adding standard mod files

8 years agoSupport renamed default wooden sign.
Diego Martinez [Mon, 14 Mar 2016 23:09:45 +0000 (20:09 -0300)]
Support renamed default wooden sign.

8 years agoFirst commit.
Diego Martinez [Mon, 14 Mar 2016 22:03:44 +0000 (19:03 -0300)]
First commit.

Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.

Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.