-- text encoding
dofile(signs_lib.path .. "/encoding.lua");
+-- Initialize character texture cache
+local ctexcache = {}
+
local wall_dir_change = {
[0] = 4,
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
- local c = ch:byte()
- local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
- if exists and c ~= 14 then
- tex = CHAR_FILE:format(font_name, c)
+ if ctexcache[font_name..ch] then
+ return ctexcache[font_name..ch], true
else
- tex = CHAR_FILE:format(font_name, 0x0)
+ local c = ch:byte()
+ local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
+ if exists and c ~= 14 then
+ tex = CHAR_FILE:format(font_name, c)
+ else
+ tex = CHAR_FILE:format(font_name, 0x0)
+ end
+ ctexcache[font_name..ch] = tex
+ return tex, exists
end
- return tex, exists
end
local function make_line_texture(line, lineno, pos)