})
function signs_lib.delete_objects(pos)
- print("delete_objects()")
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
function signs_lib.spawn_entity(pos, texture)
- print("spawn_entity()")
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info or not def.entity_info.yaw[node.param2 + 1] then return end
end
function signs_lib.set_obj_text(pos, text)
- print("set_obj_text()")
local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
- print("after_place_node")
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]