})
end
-signs_lib.construct_sign = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string(
- "formspec",
- "size[6,4]"..
+local function make_widefont_nodename(name)
+ if string.find(name, "_widefont") then return name end
+ if string.find(name, "_onpole") then
+ return string.gsub(name, "_onpole", "_widefont_onpole")
+ elseif string.find(name, "_hanging") then
+ return string.gsub(name, "_hanging", "_widefont_hanging")
+ else
+ return name.."_widefont"
+ end
+end
+
+function signs_lib.construct_sign(pos)
+ local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
- "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
- "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
+ "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
+ local node = minetest.get_node(pos)
+ local wname = make_widefont_nodename(node.name)
+
+ if minetest.registered_items[wname] then
+ local state = "off"
+ if string.find(node.name, "widefont") then state = "on" end
+ form = form.."label[1,3.4;Use wide font]"..
+ "image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
+ state..".png;"..
+ state..";;;false;signs_lib_switch_interm.png]"..
+ "button_exit[3,3.4;2,1;ok;"..S("Write").."]"
+ else
+ form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
+ end
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", form)
local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
function signs_lib.receive_fields(pos, formname, fields, sender)
- if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
+
+ if not fields or not signs_lib.can_modify(pos, sender) then return end
+
+ if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
+ elseif fields.on or fields.off then
+ local node = minetest.get_node(pos)
+ local newname
+
+ if fields.on and string.find(node.name, "widefont") then
+ newname = string.gsub(node.name, "_widefont", "")
+ elseif fields.off and not string.find(node.name, "widefont") then
+ newname = make_widefont_nodename(node.name)
+ end
+ if newname then
+ minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
+ (sender:get_player_name() or ""),
+ (fields.on and "off" or "on"),
+ minetest.pos_to_string(pos)
+ ))
+
+ minetest.swap_node(pos, {name = newname, param2 = node.param2})
+ signs_lib.construct_sign(pos)
+ signs_lib.update_sign(pos, fields)
+ end
end
end
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
---[[
-The main sign registration function
-===================================
-
-Example minimal recommended def for writable signs:
-
-signs_lib.register_sign("foo:my_cool_sign", {
- description = "Wooden cool sign",
- inventory_image = "signs_lib_sign_cool_inv.png",
- tiles = {
- "signs_lib_sign_cool.png",
- "signs_lib_sign_cool_edges.png"
- },
- number_of_lines = 2,
- horiz_scaling = 0.8,
- vert_scaling = 1,
- line_spacing = 9,
- font_size = 31,
- x_offset = 7,
- y_offset = 4,
- chars_per_line = 40,
- entity_info = "standard"
-})
-
-* default def assumes a wallmounted sign with on-pole being allowed.
-
-*For signs that can't support onpole, include in the def:
- allow_onpole = false,
-
-* "standard" entity info implies the standard wood/steel sign model, in
- wallmounted mode. For facedir signs using the standard model, use:
-
- entity_info = {
- mesh = "signs_lib_standard_wall_sign_entity.obj",
- yaw = signs_lib.standard_yaw
- },
-
-]]--
-
-function signs_lib.register_sign(name, rdef)
-
+local function register_sign(name, rdef)
local def = table.copy(rdef)
if rdef.entity_info == "standard" then
minetest.register_node(":"..name.."_hanging", hdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
end
+end
+
+--[[
+The main sign registration function
+===================================
+
+Example minimal recommended def for writable signs:
+signs_lib.register_sign("foo:my_cool_sign", {
+ description = "Wooden cool sign",
+ inventory_image = "signs_lib_sign_cool_inv.png",
+ tiles = {
+ "signs_lib_sign_cool.png",
+ "signs_lib_sign_cool_edges.png"
+ },
+ number_of_lines = 2,
+ horiz_scaling = 0.8,
+ vert_scaling = 1,
+ line_spacing = 9,
+ font_size = 31,
+ x_offset = 7,
+ y_offset = 4,
+ chars_per_line = 40,
+ entity_info = "standard"
+})
+
+* default def assumes a wallmounted sign with on-pole being allowed.
+
+*For signs that can't support onpole, include in the def:
+ allow_onpole = false,
+
+* "standard" entity info implies the standard wood/steel sign model, in
+ wallmounted mode. For facedir signs using the standard model, use:
+
+ entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.standard_yaw
+ },
+
+]]--
+
+function signs_lib.register_sign(name, rdef)
+ register_sign(name, rdef)
+
+ if rdef.allow_widefont then
+
+ wdef = table.copy(minetest.registered_items[name])
+ wdef.groups.not_in_creative_inventory = 1
+ wdef.horiz_scaling = wdef.horiz_scaling / 2
+
+ register_sign(name.."_widefont", wdef)
+ end
end
-- restore signs' text after /clearobjects and the like, the next time