package mt import "math" // A Pos is a world space position, // represented as a Vec from the origin. type Pos Vec // Add returns p+v. func (p Pos) Add(v Vec) Pos { return Pos(Vec(p).Add(v)) } // Sub returns p-v. func (p Pos) Sub(v Vec) Pos { return Pos(Vec(p).Sub(v)) } // From returns the Vec which moves to p from q. func (p Pos) From(q Pos) Vec { return Vec(p).Sub(Vec(q)) } // Int returns the position of the node which the Pos is inside. func (p Pos) Int() (ip [3]int16) { for i := range ip { ip[i] = int16(math.Round(float64(p[i]) / 10)) } return } // IntPos returns the Pos of the node at ip. func IntPos(ip [3]int16) (p Pos) { for i := range p { p[i] = 10 * float32(ip[i]) } return }