]> git.lizzy.rs Git - minetest.git/history - client
Add keybind to swap items between hands
[minetest.git] / client /
2023-02-10 x2048Fix no color values on bloom texture (#13197)
2023-01-06 x2048Add dynamic exposure correction (#12959)
2022-11-18 lhofhanslAdd configurable saturation (#12865)
2022-11-09 Abdou-31Fix typos and en_US/en_GB inconsistency in various...
2022-11-03 x2048Return correct variable when debugging bloom.
2022-11-02 x2048Improve bloom effect (#12916)
2022-10-09 sfan5Fix tone mapping being always enabled
2022-10-04 x2048Make bloom shaders compatible with GLES2 (#12834)
2022-09-29 x2048Bloom (#12791)
2022-09-06 x2048Implement rendering pipeline and post-processing (...
2022-08-10 DSNode vertex shader: Properly use the waved world positi...
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-08 ShadowNinjaSpacing fixes
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-07 Dmitry KostenkoReuse normal offset calculation for nodes
2022-03-07 Dmitry KostenkoCorrect normal bias for entities
2022-03-07 Dmitry KostenkoChange normal bias for entities to avoid shadow acne
2022-03-07 Dmitry KostenkoRemove debugging code
2022-03-07 Dmitry KostenkoEnsure nightRatio is greater than zero in object shader
2022-03-07 Dmitry KostenkoApply texture matrix when rendering shadowmap
2022-03-07 Dmitry KostenkoFix shadow rendering with filtering disabled
2022-03-07 Dmitry KostenkoImprove lighting of entities.
2022-03-07 Dmitry KostenkoImprove self-shadowing based on light/normal angle
2022-03-07 Dmitry KostenkoCopy shadow mapping shader from nodes to objects
2022-01-22 Dmitry KostenkoMake sure nightRatio is always greater than zero.
2022-01-02 x2048Fix shadow mapping when PCF is disabled (#11888)
2021-10-31 x2048Apply shadow only to the naturally lit part of the...
2021-10-01 x2048Improvements to colored shadows (#11516)
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-25 x2048Add smooth light-shadow transition at noon (#11430)
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-05-11 sfan5Fix swapped vertex colors on GLES2
2021-03-01 Muhammad Rifqi Pri... Use vec4 for varTexCoord in interlaced shader (#11004)
2020-12-22 VitaliyFix GLES shader support after #9247 (#10727)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-12-04 HybridDogFix MSAA stripes (#9247)
2020-11-26 numzeroSky: support GLES2
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-09-14 hecksRemove "generate normal maps" feature (#10313)
2020-08-25 mntmnshaders: Fix transparency on GC7000L (#10036)
2020-06-16 Danila ShutovMake shading of CAOs optional (#10033)
2020-06-09 Danila ShutovFix broken coloring of wielditems (#9969)
2020-04-19 Danila ShutovReuse object_shader for "wielditem" and "item" entity...
2020-04-18 SmallJokerShaders: Complete 478e753. OpenGL 4.3 compatiblity
2020-04-06 Danila ShutovAdd tone mapping for entities (#9521)
2020-03-16 Danila ShutovTransform texture UVs with provided tex. matrix (#9515)
2020-02-16 Danila ShutovBasic model shading (#9374)
2020-02-16 SmallJokerShaders: Fix OpenGL < 4.3 compatibility
2019-11-20 Lars HofhanslWaves generated with Perlin-type noise #8994
2019-09-26 lhofhanslSimple shader fixes. (#8991)
2019-03-27 ParamatRequire 'waving = 3' in a nodedef to apply the liquid...
2018-08-30 xzcxShaders: Fix comment line (#7668)
2017-10-31 VitaliyRewrite rendering engine (#6253)
2017-05-08 paramatShaders: Remove unused water surface shader
2017-01-31 numberZeroFix fog weirdness (#5146)
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2016-12-24 Lars HofhanslShaders: Remove unnecessary 'if' statements
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-03-30 paramatNodes shader: Decrease amplitude of waving leaves and...
2016-03-25 est31Replace CRLF with LF in shader files
2016-02-23 RealBadAngelShaders: fix fog not affecting opaque liquids
2016-02-09 RealBadAngelFilmic HDR tone mapping
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2015-12-10 RealBadAngelSpeed up and make more accurate relief mapping
2015-09-07 paramatShaders: use triple-frequency waving for leaves and...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-28 RealBadAngelBugfix: variable type mismatch
2015-06-27 RealBadAngelAdd minimap feature
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-07 RealBadAngelFaces shading fixes
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-16 RealBadAngelFix invalid liquid lighting.
2014-03-21 RealBadAngelNormal maps generation on the fly.
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-08 NovatuxFix shaders on some GPUs
2013-12-03 RealBadAngelShaders rework.
next