<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+ <uses-feature android:glEsVersion="0x00020000" />
<!--
`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
shader_path (Shader path) path
# The rendering back-end.
-# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+# Note: A restart is required after changing this!
+# OpenGL is the default for desktop, and OGLES2 for Android.
+# Shaders are supported by OpenGL and OGLES2 (experimental).
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Distance in nodes at which transparency depth sorting is enabled
settings->setDefault("texture_clean_transparent", "false");
settings->setDefault("texture_min_size", "64");
settings->setDefault("ambient_occlusion_gamma", "1.8");
-#if ENABLE_GLES
- settings->setDefault("enable_shaders", "false");
-#else
settings->setDefault("enable_shaders", "true");
-#endif
settings->setDefault("enable_particles", "true");
settings->setDefault("arm_inertia", "true");
settings->setDefault("show_nametag_backgrounds", "true");