throw ServerError("Supplied invalid gamespec");
#if USE_PROMETHEUS
- m_metrics_backend = std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
+ if (!simple_singleplayer_mode)
+ m_metrics_backend = std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
+ else
#else
- m_metrics_backend = std::make_unique<MetricsBackend>();
+ if (true)
#endif
+ m_metrics_backend = std::make_unique<MetricsBackend>();
m_uptime_counter = m_metrics_backend->addCounter("minetest_core_server_uptime", "Server uptime (in seconds)");
m_player_gauge = m_metrics_backend->addGauge("minetest_core_player_number", "Number of connected players");