*/
MeshMakeData::MeshMakeData(Client *client, bool use_shaders):
- m_client(client),
- m_use_shaders(use_shaders),
m_mesh_grid(client->getMeshGrid()),
- side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size)
+ side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size),
+ m_client(client),
+ m_use_shaders(use_shaders)
{}
void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
bool m_smooth_lighting = false;
MeshGrid m_mesh_grid;
- u16 side_length = MAP_BLOCKSIZE;
+ u16 side_length;
Client *m_client;
bool m_use_shaders;