* `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5)
* `player_jump`: Played when the local player jumps
- * `default_dig_<groupname>`: Default node digging sound
+ * `default_dig_<groupname>`: Default node digging sound (gain = 0.5)
(see node sound definition for details)
Registered definitions
dig = <SimpleSoundSpec> or "__group",
-- While digging node.
-- If `"__group"`, then the sound will be
- -- `default_dig_<groupname>`, where `<groupname>` is the
+ -- `{name = "default_dig_<groupname>", gain = 0.5}` , where `<groupname>` is the
-- name of the item's digging group with the fastest digging time.
-- In case of a tie, one of the sounds will be played (but we
-- cannot predict which one)