local S = minetest.get_translator("mcl_end_crystal") local explosion_range = 7 local directions = { {x = 1}, {x = -1}, {z = 1}, {z = -1} } local dimensions = {"x", "y", "z"} for _, dir in pairs(directions) do for _, dim in pairs(dimensions) do dir[dim] = dir[dim] or 0 end end local function crystal_explode(self, puncher) if self.exploded then return end self.exploded = true local radius = puncher and explosion_range or 1 mcl_explosions.explode(self.object:get_pos(), radius, {drop_chance = 1}, puncher) minetest.after(0, self.object.remove, self.object) end local function set_crystal_animation(self) self.object:set_animation({x = 0, y = 60}, 30) end local function spawn_crystal(pos) local crystal = minetest.add_entity(pos, "mcl_end_crystal:end_crystal") if not vector.equals(pos, vector.floor(pos)) then return end if mcl_worlds.pos_to_dimension(pos) ~= "end" then return end local portal_center for _, dir in pairs(directions) do local node = minetest.get_node(vector.add(pos, vector.add(dir, {x = 0, y = -1, z = 0}))) if node.name == "mcl_portals:portal_end" then portal_center = vector.add(pos, vector.multiply(dir, 3)) break end end if not portal_center then return end local crystals = {} for i, dir in pairs(directions) do local crystal_pos = vector.add(portal_center, vector.multiply(dir, 3)) print(minetest.pos_to_string(crystal_pos)) local objects = minetest.get_objects_inside_radius(crystal_pos, 0) for _, obj in pairs(objects) do local luaentity = obj:get_luaentity() if luaentity and luaentity.name == "mcl_end_crystal:end_crystal" then crystals[i] = luaentity break end end if not crystals[i] then return end end for _, crystal in pairs(crystals) do crystal_explode(crystal) end minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon") end minetest.register_entity("mcl_end_crystal:end_crystal", { initial_properties = { physical = true, visual = "mesh", visual_size = {x = 7.5, y = 7.5, z = 7.5}, collisionbox = {-0.75, -0.5, -0.75, 0.75, 1.25, 0.75}, mesh = "end_crystal.b3d", textures = {"end_crystal_entity.png"}, collide_with_objects = true, }, exploded = false, on_punch = crystal_explode, on_activate = set_crystal_animation, _cmi_is_mob = true -- Ignitable by arrows }) minetest.register_craftitem("mcl_end_crystal:end_crystal", { inventory_image = "end_crystal.png", description = S("End Crystal"), stack_max = 64, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" and pointed_thing.above.y > pointed_thing.under.y then local node = minetest.get_node(pointed_thing.under).name if node == "mcl_core:obsidian" or node == "mcl_core:bedrock" then itemstack:take_item() spawn_crystal(pointed_thing.above) end end return itemstack end, _tt_help = S("Ignited by a punch or a hit with an arrow").."\n"..S("Explosion radius: @1", tostring(explosion_range)), _doc_items_longdesc = S("End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal."), _doc_items_usagehelp = S("Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal."), }) minetest.register_craft({ output = "mcl_end_crystal:end_crystal", recipe = { {"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"}, {"mcl_core:glass", "mcl_end:ender_eye", "mcl_core:glass"}, {"mcl_core:glass", "mcl_mobitems:ghast_tear", "mcl_core:glass"}, } })