-local enchanting = {}
screwdriver = screwdriver or {}
+local ceil, abs, random = math.ceil, math.abs, math.random
-- Cost in Mese crystal(s) for enchanting.
local mese_cost = 1
-- Force of the enchantments.
-enchanting.uses = 1.2 -- Durability
-enchanting.times = 0.1 -- Efficiency
-enchanting.damages = 1 -- Sharpness
-enchanting.strength = 1.2 -- Armor strength (3d_armor only)
-enchanting.speed = 0.2 -- Player speed (3d_armor only)
-enchanting.jump = 0.2 -- Player jumping (3d_armor only)
+local enchanting = {
+ uses = 1.2, -- Durability
+ times = 0.1, -- Efficiency
+ damages = 1, -- Sharpness
+ strength = 1.2, -- Armor strength (3d_armor only)
+ speed = 0.2, -- Player speed (3d_armor only)
+ jump = 0.2 -- Player jumping (3d_armor only)
+}
+
+local function cap(S) return S:gsub("^%l", string.upper) end
+local function to_percent(orig_value, final_value)
+ return abs(ceil(((final_value - orig_value) / orig_value) * 100))
+end
+
+function enchanting:get_tooltip(enchant, orig_caps, fleshy)
+ local bonus = {durable=0, efficiency=0, damages=0}
+ if orig_caps then
+ bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
+ local sum_caps_times = 0
+ for i=1, #orig_caps.times do
+ sum_caps_times = sum_caps_times + orig_caps.times[i]
+ end
+ local average_caps_time = sum_caps_times / #orig_caps.times
+ bonus.efficiency = to_percent(average_caps_time, average_caps_time - enchanting.times)
+ end
+ if fleshy then
+ bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
+ end
+
+ local specs = { -- not finished, to complete
+ durable = {"#00baff", " (+"..bonus.durable.."%)"},
+ fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
+ sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
+ strong = {"#ff3d3d", ""},
+ speed = {"#fd5eff", ""}
+ }
+ return minetest.colorize(specs[enchant][1], "\n"..cap(enchant)..specs[enchant][2])
+end
+
function enchanting.formspec(pos, num)
local meta = minetest.get_meta(pos)
end
local function allowed(tool)
- if not tool then
- return false
- end
+ if not tool then return false end
for item in pairs(minetest.registered_tools) do
if item:find("enchanted_"..tool) then return true end
end
function enchanting.timer(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.9)
-
if num == 0 then
minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
end
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
if #bookshelves == 0 then return true end
- local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
+ local bookshelf_pos = bookshelves[random(1, #bookshelves)]
local x = pos.x - bookshelf_pos.x
local y = bookshelf_pos.y - pos.y
local z = pos.z - bookshelf_pos.z
acceleration = {x=0, y=-2.2, z=0},
expirationtime = 1,
size = 2,
- texture = "xdecor_glyph"..math.random(1,18)..".png"
+ texture = "xdecor_glyph"..random(1,18)..".png"
})
end
return true
}
})
-local function cap(S) return S:gsub("^%l", string.upper) end
-
function enchanting:register_tools(mod, def)
for tool in pairs(def.tools) do
for material in def.materials:gmatch("[%w_]+") do
local group = next(original_groupcaps)
if enchant == "durable" then
- groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
+ groupcaps[group].uses = ceil(original_groupcaps[group].uses * enchanting.uses)
elseif enchant == "fast" then
for i, time in pairs(original_groupcaps[group].times) do
groupcaps[group].times[i] = time - enchanting.times
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ description = "Enchanted "..cap(material).." "..cap(tool)..
+ self:get_tooltip(enchant, original_groupcaps[group], fleshy),
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
for armor_group, value in pairs(original_armor_groups) do
if enchant == "strong" then
- armorcaps[armor_group] = math.ceil(value * enchanting.strength)
+ armorcaps[armor_group] = ceil(value * enchanting.strength)
elseif enchant == "speed" then
armorcaps[armor_group] = value
armorcaps.physics_speed = enchanting.speed
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ description = "Enchanted "..cap(material).." "..cap(tool)..
+ self:get_tooltip(enchant),
inventory_image = original_tool.inventory_image,
texture = "3d_armor_"..tool.."_"..material,
wield_image = original_tool.wield_image,