-lua_async.async_await = {}
+function async(func)
+ return function(...)
+ local promise = Promise()
+ promise.__on_resolve = func
-function lua_async.resume(co)
- local status, err = coroutine.resume(co)
+ local args = {...}
- if coroutine.status(co) == "dead" or err then
- lua_async.limiting.unset_limit(co)
- end
+ lua_async.resume(coroutine.create(function()
+ promise:resolve(unpack(args))
+ end))
- if not status then
- error("Error (in async function): " .. err)
+ return promise
end
end
return unpack(promise.values)
end
-
-function async(func)
- return function(...)
- local promise = Promise()
- promise.__on_resolve = func
-
- local args = {...}
-
- lua_async.resume(coroutine.create(function()
- promise:resolve(unpack(args))
- end))
-
- return promise
- end
-end
-
end))
end
-function lua_async.kill_thread()
- coroutine.yield(true)
-end
-
function lua_async.sleep(ms)
await(Promise(function(resolve)
setTimeout(resolve, ms)
end))
end
+function lua_async.kill_thread()
+ coroutine.yield(true)
+end
+
+function lua_async.resume(co)
+ local status, err = coroutine.resume(co)
+
+ if coroutine.status(co) == "dead" or err then
+ lua_async.limiting.unset_limit(co)
+ end
+
+ if not status then
+ error("Error (in async function): " .. err)
+ end
+end
+
function lua_async.run()
local last_time = os.clock()