]> git.lizzy.rs Git - irrlicht.git/commit
S3DVertex initialize color always. It's derived classes now both accept const S3DVert...
authorcutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475>
Mon, 25 Apr 2022 14:24:43 +0000 (14:24 +0000)
committersfan5 <sfan5@live.de>
Fri, 24 Mar 2023 16:09:11 +0000 (17:09 +0100)
commit263f24352364b370500aab94e237a22a21631435
tree3639b551d12b4a39ebcccc07be8a47833e71ab99
parentc5ee8c83971a13861b98bbc75c6cac3c1e9741eb
S3DVertex initialize color always. It's derived classes now both accept const S3DVertex& constructor.

color intitialization has some cost, but we initialized all other values already (vectors are always set to 0).
Don't think it's a good idea to have one value around which is random.
S3DVertex2TCoords(S3DVertex& o) to S3DVertex2TCoords(const S3DVertex& o) simply because it makes more sense
S3DVertexTangents(const S3DVertex& o) added because I'll need it later (and no idea why only S3DVertex2TCoords got one of those before).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6359 dfc29bdd-3216-0410-991c-e03cc46cb475
include/S3DVertex.h