--- /dev/null
+iblocks = {}
+iblocks.activities = {}
+minetest.register_privilege("iblocks", "Use the Interactive Blocks")
+iblocks.get_activity = function(pos)
+ return iblocks.activities[minetest.serialize(pos)]
+end
+iblocks.set_activity = function(pos, activity)
+ iblocks.activities[minetest.serialize(pos)] = activity
+end
+iblocks.pos_to_str = function(pos)
+ return " Position: (" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")"
+end
+iblocks.error = function(name, message)
+ minetest.chat_send_player(name, minetest.colorize("#FF2E00", "Fehler: " .. message))
+end
+iblocks.protected = function(pos, name)
+ local meta = minetest.get_meta(pos)
+ if not minetest.check_player_privs(name, {protection_bypass}) and meta:get_string("owner") ~= "" and meta:get_string("owner") ~= name then
+ iblocks.error(name, "Dieser Block gehört nicht dir!")
+ return true
+ else
+ return false
+ end
+end
+iblocks.lackspriv = function(name)
+ if minetest.check_player_privs(name, {iblocks = true}) then
+ return false
+ else
+ iblocks.error(name, "Dir fehlt das iblocks Privileg!")
+ return true
+ end
+end
+iblocks.get_player_activity = function(name)
+ for _, a in pairs(iblocks.activities) do
+ if a.player == name then
+ return a
+ end
+ end
+ return nil
+end
+iblocks.enable = function(activity)
+ local old_activity = iblocks.get_player_activity(activity.player)
+ if iblocks.protected(activity.pos, activity.player) or iblocks.lackspriv(activity.player) then
+ return false
+ elseif iblocks.disable(activity.pos) then
+ return false
+ elseif old_activity then
+ iblocks.error(activity.player, old_activity.active .. iblocks.pos_to_str(old_activity.pos))
+ return false
+ else
+ iblocks.set_activity(activity.pos, activity)
+ minetest.chat_send_player(activity.player, minetest.colorize("#3EFF00", activity.enable .. iblocks.pos_to_str(activity.pos)))
+ return true
+ end
+end
+iblocks.disable = function(pos)
+ local activity = iblocks.get_activity(pos)
+ if activity then
+ minetest.chat_send_player(activity.player, minetest.colorize("#FF492A", activity.disable .. iblocks.pos_to_str(activity.pos)))
+ iblocks.set_activity(pos, nil)
+ return true
+ end
+ return false
+end
+minetest.register_node("iblocks:textblock", {
+ desc = "Textblock",
+ tiles = {"iblocks_textblock.png"},
+ after_place_node = function(pos, player)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", player:get_player_name())
+ meta:set_string("infotext", "Textblock von " .. player:get_player_name() .. " - Rechtsclick für Eingabe, Linksklick für Ausgabe, Benutze eine Axt zum Abbauen")
+ end,
+ on_punch = function(pos, node, player, pointed_thing)
+ if iblocks.protected(pos, player:get_player_name()) or iblocks.lackspriv(player:get_player_name()) or player:get_wielded_item():get_name():find("axe") then
+ return true
+ else
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("data") == "" then
+ iblocks.error(player:get_player_name(), "Dieser Textblock enthält noch keinen Text.")
+ else
+ minetest.chat_send_all(minetest.colorize("#2AA7FF", "[Textblock von ") .. minetest.colorize("#0EFF00", player:get_player_name()) .. minetest.colorize("#2AA7FF", "]:\n ") .. meta:get_string("data"))
+ end
+ end
+ end,
+ on_rightclick = function(pos, node, player, pointed_thing)
+ iblocks.enable({pos = pos, name = "textblock", player = player:get_player_name(), active = "Du bearbeitest bereits einen Textblock!", disable = "Textblock ausgeschaltet.", enable = "Textblock eingeschaltet."})
+ end,
+ on_destruct = function(pos, player)
+ iblocks.disable(pos)
+ end,
+ can_dig = function(pos, player)
+ return not iblocks.protected(pos, player:get_player_name())
+ end,
+ groups = {choppy = 3}
+})
+minetest.register_on_chat_message(function(name, message)
+ local activity = iblocks.get_player_activity(name)
+ if activity then
+ local meta = minetest.get_meta(activity.pos)
+ if activity.name == "textblock" then
+ meta:set_string("data", meta:get_string("data") .. message .. "\n ")
+ minetest.chat_send_player(name, minetest.colorize("#2AA7FF", "Die Nachricht wurde in den Textblock geschrieben: ") .. message)
+ return true
+ end
+ end
+end)