-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
+-- Modifications by SpaghettiToastBook
+-- 2018-12-29
+-- Physics overrides use player_monoids mod if available
+
local HUD_Overlay = true --show glider struts as overlay on HUD
})
end
+local physics_attrs = {"jump", "speed", "gravity"}
+local function apply_physics_override(player, overrides)
+ if player_monoids then
+ for _, attr in pairs(physics_attrs) do
+ if overrides[attr] then
+ player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
+ end
+ end
+ else
+ player:set_physics_override(overrides)
+ end
+end
+
+local function remove_physics_override(player, overrides)
+ for _, attr in pairs(physics_attrs) do
+ if overrides[attr] then
+ if player_monoids then
+ player_monoids[attr]:del_change(player, "hangglider:glider")
+ else
+ player:set_physics_override({[attr] = 1})
+ end
+ end
+ end
+end
+
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
canExist = true
step_v = player:get_player_velocity().y
if step_v < 0 and step_v > -3 then
- player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
+ apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then --Cap our gliding movement speed.
- player:set_physics_override({speed=2.25})
+ apply_physics_override(player, {speed=2.25})
else
- player:set_physics_override({speed=1})
+ remove_physics_override(player, {speed=1})
end
if not minetestd then
if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
- player:set_physics_override({gravity=((step_v + 3)/20)})
+ apply_physics_override(player, {gravity=((step_v + 3)/20)})
end
--[[local vel = player:get_player_velocity()
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
end
end
if not canExist then
- player:set_physics_override({
+ remove_physics_override(player, {
jump = 1,
speed = 1,
})
if not minetestd then
- player:set_physics_override({gravity=1})
+ remove_physics_override(player, {gravity=1})
end
hangglider.use[pname] = false
if HUD_Overlay then
})
minetest.register_on_dieplayer(function(player)
- player:set_physics_override({
+ remove_physics_override(player, {
gravity = 1,
jump = 1,
})
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
- player:set_physics_override({
+ remove_physics_override(player, {
gravity = 1,
jump = 1,
})
end
end
hangglider.use[pname] = true
- player:set_physics_override({jump = 0})
+ apply_physics_override(player, {jump = 0})
-- if minetest 0.4.x use this:
-- if minetest 5.x use this: