hangglider.can_fly = function (pname, pos)
-- Checks if the player will get shot down at the position
- if minetest.is_protected(vector.round(pos), pname) then
+ if wardzones then
+ local zone = wardzones.getZone(pos)
+ if zone then
+ return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
+ end
+ end
+ if areas and minetest.is_protected(vector.round(pos), pname) then
if hangglider.flak then
for id, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then