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Add setting to disable using the hangglider and the fast privilege together
[hangglider.git] / init.lua
1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
41 -- Simplified liquid check.
42
43 -- Modifications by gpcf
44 -- 2018-12-09
45 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
46 --  set these areas with the /area_flak command
47
48 -- Modifications by SpaghettiToastBook
49 -- 2018-12-29
50 -- Physics overrides use player_monoids mod if available
51
52
53
54 local HUD_Overlay = true --show glider struts as overlay on HUD
55 local debug = false --show debug info in top-center of hud
56 local moveModelUp = false
57 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
58         moveModelUp = true
59 end
60 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
61 hangglider.use = {}
62 if HUD_Overlay then
63 hangglider.id = {}  -- hud id for displaying overlay with struts
64 end
65 if debug then  hangglider.debug = {} end -- hud id for debug data
66 --hangglider.airbreak = {}  -- true if falling fast when equip
67 --[[
68 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
69         is_visible = false,
70         physical = false,
71         immortal = true,
72         attach = nil,
73         on_step = function(self, _)
74                 local canExist = false
75                 if self.attach then
76                         local player = self.attach
77                         if player:is_player() then
78                                 local pname = player:get_player_name()
79                                 canExist = true
80                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
81                                         --Let go when the player actually stops, as that's the whole point.
82                                         if hangglider.use[pname] then
83                                                 if moveModelUp then
84                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
85                                                 else
86                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
87                                                 end
88                                         end
89                                         canExist = false
90                                 end
91                         end
92                         if not canExist then
93                                 player:set_detach()
94                         end
95                 end
96                 if not canExist then
97                         self.object:remove()
98                 end
99         end
100 })]]
101
102 if core.global_exists("areas") then
103         hangglider.flak = true
104         -- chat command definition essentially copied from areas mod.
105         minetest.register_chatcommand("area_flak",{
106                 params = "<ID>",
107                 description = "Toggle airspace restrictions for area <ID>",
108                 func = function(name, param)
109                         local id = tonumber(param)
110                         if not id then
111                                 return false, "Invalid usage, see /help area_flak."
112                         end
113
114                         if not areas:isAreaOwner(id, name) then
115                                 return false, "Area "..id.." does not exist"
116                                         .." or is not owned by you."
117                         end
118                         local open = not areas.areas[id].flak
119                         -- Save false as nil to avoid inflating the DB.
120                         areas.areas[id].flak = open or nil
121                         areas:save()
122                         return true, ("Area's airspace %s."):format(open and "closed" or "opened")
123                 end
124         })
125 end
126
127 if core.global_exists("minetestd") and minetestd.services.physicsctl.enabled then
128 minetestd.physicsctl.register_physics_effect("hangglider",
129         function(player) -- check
130                 return hangglider.use[player:get_player_name()]
131         end,
132         function(phys, player) -- blend
133                 local vel_y = player:get_player_velocity().y
134                 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
135                 phys.gravity = phys.gravity*((vel_y + 3)/20)
136                 if vel_y < 0 and vel_y > -3 then
137                         phys.speed = (math.abs(vel_y/2) + 0.75)
138                 elseif vel_y <= -3 then --Cap our gliding movement speed.
139                         phys.speed = 2.25
140                 end
141                 phys.jump = 0
142         end,
143         7 -- effect order
144 )
145 end
146
147 hangglider.can_fly = function (pname, pos)
148         -- Checks if the player will get shot down at the position
149         if wardzones then
150                 local zone = wardzones.getZone(pos)
151                 if zone then
152                         return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
153                 end
154         end
155         if areas and minetest.is_protected(vector.round(pos), pname) then
156                 if hangglider.flak then
157                         for id, area in pairs(areas:getAreasAtPos(pos)) do
158                                 if area.flak then
159                                         return false
160                                 end
161                         end
162                 end
163         end
164         return true
165 end
166
167 hangglider.shot_sound = function (pos)
168         minetest.sound_play("hangglider_flak_shot", {
169                 pos = pos,
170                 max_hear_distance = 30,
171                 gain = 10.0,
172         })
173 end
174
175 local function set_fast(name, value)
176         local privs = minetest.get_player_privs(name)
177         privs.fast = value
178         minetest.set_player_privs(name, privs)
179 end
180
181 local physics_attrs = {"jump", "speed", "gravity"}
182 local function apply_physics_override(player, overrides)
183         if player_monoids then
184                 for _, attr in pairs(physics_attrs) do
185                         if overrides[attr] then
186                                 player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
187                         end
188                 end
189         else
190                 player:set_physics_override(overrides)
191         end
192         if minetest.settings:get_bool("hangglider_no_fast") then
193                 set_fast(player:get_player_name(), nil)
194         end
195 end
196
197 local function remove_physics_override(player, overrides)
198         for _, attr in pairs(physics_attrs) do
199                 if overrides[attr] then
200                         if core.global_exists("player_monoids") then
201                                 player_monoids[attr]:del_change(player, "hangglider:glider")
202                         else
203                                 player:set_physics_override({[attr] = 1})
204                         end
205                 end
206         end
207         set_fast(player:get_player_name(), true)
208 end
209
210 local step_v
211 minetest.register_entity("hangglider:glider", {
212         visual = "mesh",
213         visual_size = {x = 12, y = 12},
214         collisionbox = {0,0,0,0,0,0},
215         mesh = "glider.obj",
216         immortal = true,
217         static_save = false,
218         textures = {"wool_white.png","default_wood.png"},
219         on_step = function(self, dtime)
220                 local canExist = false
221                 if self.object:get_attach() then
222                         local player = self.object:get_attach("parent")
223                         if player then
224                                 local pos = player:getpos()
225                                 local pname = player:get_player_name()
226                                 if hangglider.use[pname] then
227                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
228                                         if mrn_name then
229                                                 if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
230                                                         canExist = true
231
232                                                         if not minetestd then
233                                                                 step_v = player:get_player_velocity().y
234                                                                 if step_v < 0 and step_v > -3 then
235                                                                         apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
236                                                                 elseif step_v <= -3 then --Cap our gliding movement speed.
237                                                                         apply_physics_override(player, {speed=2.25})
238                                                                 else
239                                                                         remove_physics_override(player, {speed=1})
240                                                                 end
241                                                                 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
242                                                                 apply_physics_override(player, {gravity=((step_v + 3)/20)})
243                                                         end
244                                                         --[[local vel = player:get_player_velocity()
245                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
246
247                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
248                                                 ]]end
249                                         end
250                                 end
251                                 if not hangglider.can_fly(pname,pos) then
252                                         if not self.warned then -- warning shot
253                                                 self.warned = 0
254                                                 hangglider.shot_sound(pos)
255                                                 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
256                                         end
257                                         self.warned = self.warned + dtime
258                                         if self.warned > 2 then -- shoot down
259                                                 player:set_hp(1)
260                                                 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
261                                                 hangglider.shot_sound(pos)
262                                                 canExist = false
263                                         end
264                                 end
265                                 if not canExist then
266
267                                         if not minetestd then
268                                                 remove_physics_override(player, {
269                                                 gravity=1,
270                                                 jump = 1,
271                                                 speed = 1,})
272                                         end
273                                         hangglider.use[pname] = false
274                                         if HUD_Overlay then
275                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
276                                         end
277                                         --hangglider.airbreak[pname] = false
278                                 end
279                         end
280                 end
281                 if not canExist then
282                         self.object:set_detach()
283                         self.object:remove()
284                 end
285         end
286 })
287
288 minetest.register_on_dieplayer(function(player)
289         remove_physics_override(player, {
290                 gravity = 1,
291                 jump = 1,
292         })
293         hangglider.use[player:get_player_name()] = false
294 end)
295
296
297 minetest.register_on_joinplayer(function(player)
298         local pname = player:get_player_name()
299         remove_physics_override(player, {
300                 gravity = 1,
301                 jump = 1,
302         })
303         hangglider.use[pname] = false
304         if HUD_Overlay then
305         hangglider.id[pname] = player:hud_add({
306                 hud_elem_type = "image",
307                 text = "blank.png",
308                 position = {x=0, y=0},
309                 scale = {x=-100, y=-100},
310                 alignment = {x=1, y=1},
311                 offset = {x=0, y=0}
312         }) end
313         if debug then
314                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
315                         position = {x=0.5, y=0.1},
316                         text = "-",
317                         number = 0xFF0000}),  -- red text
318                         -- ht = {50,50,50},
319                 }
320         end
321         --hangglider.airbreak[pname] = false
322 end)
323
324 minetest.register_on_leaveplayer(function(player)
325         local pname = player:get_player_name()
326         hangglider.use[pname] = nil
327         if HUD_Overlay then hangglider.id[pname] = nil end
328         if debug then hangglider.debug[pname] = nil end
329         --hangglider.airbreak[pname] = nil
330 end)
331
332 minetest.register_tool("hangglider:hangglider", {
333         description = "Glider",
334         inventory_image = "glider_item.png",
335         stack_max=1,
336         on_use = function(itemstack, player, pointed_thing)
337                 if not player then
338                         return
339                 end
340                 local pos = player:get_pos()
341                 local pname = player:get_player_name()
342                 if not hangglider.use[pname] then --Equip
343                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
344                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
345                         local airbreak = false
346                         local vel = player:get_player_velocity().y
347                         --[[if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
348                                 --hangglider.airbreak[pname] = true
349                                 airbreak = true
350                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
351                                 minetest.after(0, function(stopper, player) --"Extreme Measures"
352                                         stopper:set_pos(player:get_pos())
353                                         stopper:get_luaentity().attach = player
354                                         player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
355                                 end, stopper, player)
356                         end]]
357                         if not airbreak then
358                                 if moveModelUp then
359                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
360                                 else
361                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
362                                 end
363                         end
364                         hangglider.use[pname] = true
365                         apply_physics_override(player, {jump = 0})
366                         -- if minetest 0.4.x use this:
367
368                         -- if minetest 5.x use this:
369                         -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
370                         itemstack:set_wear(itemstack:get_wear() + 255)
371                         return itemstack
372                 elseif hangglider.use[pname] then --Unequip
373                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
374                         hangglider.use[pname] = false
375                 end
376         end,
377         sound = {breaks = "default_tool_breaks"},
378 })
379
380 minetest.register_craft({
381         type = "shapeless",
382         output = "hangglider:hangglider",
383         recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
384 })
385
386 minetest.register_craft({
387         output = "hangglider:hangglider",
388         recipe = {
389                 {"wool:white", "wool:white", "wool:white"},
390                 {"default:stick", "", "default:stick"},
391                 {"", "default:stick", ""},
392         }
393 })