function furrybot.request_command(on_request, on_accept)
return function(name, target)
- if furrybot.online_or_error(name, target) then
+ if furrybot.online_or_error(name, target) and on_request(name, target) ~= false then
furrybot.requests[target] = {
origin = name,
func = on_accept,
}
- on_request(name, target)
end
end
end
-function furrybot.money_key(name)
- return name .. ".money"
-end
-
function furrybot.get_money(name)
- local key = furrybot.money_key(name)
+ local key = name .. ".money"
if furrybot.storage:contains(key) then
return furrybot.storage:get_int(key)
else
end
function furrybot.set_money(name, money)
- furrybot.storage:set_int(furrybot.money_key(name), money)
+ furrybot.storage:set_int(name .. ".money", money)
end
function furrybot.add_money(name, add)
local tbl = furrybot.requests[name]
if tbl then
furrybot.requests[name] = nil
- furrybot.ping_message(name, "Denied request")
+ furrybot.ping_message(name, "Denied request", furrybot.colors.system)
else
furrybot.error_message(name, "Nothing to deny")
end
furrybot.commands.hit = furrybot.simple_rpg_command("hits")
furrybot.commands.slap = furrybot.simple_rpg_command("slaps")
furrybot.commands.beat = furrybot.simple_rpg_command("beats")
+furrybot.commands.lick = furrybot.simple_rpg_command("licks")
furrybot.commands.sex = furrybot.request_command(function(name, target)
furrybot.ping_message(target, name .. " wants to have sex with you. Type !accept to accept or !deny to deny.", furrybot.colors.system)
furrybot.commands.bang = furrybot.commands.sex
furrybot.commands.fuck = furrybot.commands.sex
+furrybot.commands.marry = furrybot.request_command(function(name, target)
+ if furrybot.storage:contains(name .. ".partner", target) then
+ furrybot.error_message(name, "You are already married to", furrybot.storage:get_string(name .. ".partner"))
+ return false
+ elseif furrybot.storage:contains(target .. ".partner", name) then
+ furrybot.error_message(name, target .. " is already married to", furrybot.storage:get_string(name .. ".partner"))
+ return false
+ else
+ furrybot.ping_message(target, name .. " proposes to you. Type !accept to accept or !deny to deny.", furrybot.colors.system)
+ end
+end, function(name, target)
+ furrybot.storage:set_string(name .. ".partner", target)
+ furrybot.storage:set_string(target .. ".partner", name)
+ furrybot.send("Congratulations, " .. furrybot.ping(name, furrybot.colors.rpg) .. "&" .. furrybot.ping(target, furrybot.colors.rpg) .. ", you are married. You may now kiss :).", furrybot.colors.rpg)
+end)
+furrybot.commands.propose = furrybot.commands.marry
+
+function furrybot.commands.divorce(name)
+ if furrybot.storage:contains(name .. ".partner") then
+ local partner = furrybot.storage:get_string(name .. ".partner")
+ furrybot.storage:set_string(name .. ".partner", "")
+ furrybot.storage:set_string(partner .. ".partner", "")
+ furrybot.ping_message(name, "divorces from " .. partner .. " :(", furrybot.colors.rpg)
+ else
+ furrybot.error_message(name, "You are not married")
+ end
+end
+
+function furrybot.commands.partner(name, target)
+ target = target or name
+ if furrybot.storage:contains(target .. ".partner") then
+ furrybot.ping_message(name, (target == name and "You are" or target .. " is") .. " married to " .. furrybot.storage:get_string(target .. ".partner"), furrybot.colors.system)
+ else
+ furrybot.error_message(name, (target == name and "You are" or target .. " is") .. " not married")
+ end
+end
+furrybot.commands.married = furrybot.commands.partner
+
-- misc
function furrybot.commands.rolldice(name)
furrybot.ping_message(name, "rolled a dice and got a " .. furrybot.random(1, 6, furrybot.colors.system) .. ".", furrybot.colors.system)