elidragon.skyblock = {} --helper functions -- http://rosettacode.org/wiki/Spiral_matrix#Lua av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end local function sindex(y, x) if y == -x and y >= x then return (2*y+1)^2 end local l = math.max(av(y), av(x)) return (2*l-1)^2+4*l+2*l*sn(x+y)+sn(y^2-x^2)*(l-(av(y)==l and sn(y)*x or sn(x)*y)) end local function spiralt(side) local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2) for i = 1, side do for j = 1, side do local id = side^2 - sindex(stop - i + 1,start + j - 1) ret[id] = {x=i,z=j} end end return ret end local function ripairs(t) local function ripairs_it(t,i) i=i-1 local v=t[i] if v==nil then return v end return i,v end return ripairs_it, t, #t+1 end -- start positions function elidragon.skyblock.load_start_positions() local file = io.open(minetest.get_worldpath() .. "/start_positions", "r") if file then local start_positions = minetest.deserialize(file:read()) file:close() return start_positions end end function elidragon.skyblock.save_start_positions(start_positions) local file = io.open(minetest.get_worldpath() .. "/start_positions", "w") file:write(minetest.serialize(start_positions)) file:close() end function elidragon.skyblock.generate_start_positions() local start_positions = {} for _, v in ripairs(spiralt(1000)) do local pos = {x = v.x * 32, y = math.random(4 - 8, 4 + 8), z = v.z * 32} table.insert(start_positions, pos) end return start_positions end elidragon.skyblock.start_positions = elidragon.skyblock.load_start_positions() if not elidragon.skyblock.start_positions then elidragon.skyblock.start_positions = elidragon.skyblock.generate_start_positions() elidragon.skyblock.save_start_positions(elidragon.skyblock.start_positions) end elidragon.savedata.last_start_id = elidragon.savedata.last_start_id or 0 -- spawns function elidragon.skyblock.get_spawn(player) return minetest.string_to_pos(player:get_meta():get_string("elidragon:spawn")) end function elidragon.skyblock.set_spawn(player, pos) player:get_meta():set_string("elidragon:spawn", minetest.pos_to_string(pos)) end function elidragon.skyblock.spawn_player(player) if not player then return end local spawn = elidragon.skyblock.get_spawn(player) or elidragon.skyblock.new_spawn(player) player:set_pos({x = spawn.x + 2, y = spawn.y + 2, z = spawn.z + 2}) end function elidragon.skyblock.new_spawn(player) local name = player:get_player_name() local spawn repeat elidragon.savedata.last_start_id = elidragon.savedata.last_start_id + 1 spawn = elidragon.skyblock.start_positions[elidragon.savedata.last_start_id] until not minetest.is_protected(spawn, name) elidragon.skyblock.set_spawn(player, spawn) local file = io.open(minetest.get_modpath("elidragon") .. "/schems/island.we", "r") local schem = file:read() file:close() worldedit.deserialize(vector.add(spawn, {x = -3, y = -4, z = -3}), schem) return spawn end -- node minetest.register_node("elidragon:skyblock", { description = "Skyblock", tiles = {"elidragon_quest.png"}, paramtype = "light", light_source = 14, groups = {crumbly=2, cracky=2}, }) minetest.register_alias("skyblock:quest", "elidragon:skyblock") -- mapgen minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname = "singlenode", water_level = -32000}) end) -- respawn minetest.register_on_respawnplayer(function(player) elidragon.skyblock.spawn_player(player) return true end) -- remove legacy cloud layer minetest.register_abm({ nodenames = {"default:cloud"}, label = "elidragon:remove_cloud_layer", interval = 1, chance = 1, action = function(pos) if pos.y == -10 then minetest.remove_node(pos) end end }) -- remove inventory from quest block minetest.register_lbm({ nodenames = {"elidragon:skyblock", "skyblock:quest"}, name = "elidragon:remove_inventory_from_quest_block", action = function(pos) minetest.get_meta(pos):set_string("formspec", "") minetest.get_meta(pos):set_string("infotext", "") end }) -- ores minetest.after(0, function() default.cool_lava = function(pos, oldnode) local node if oldnode.name == "default:lava_source" then node = "default:obsidian" elseif math.random() < 0.0001 then node = "moreores:mineral_mithril" elseif math.random() < 0.0003 then node = "default:stone_with_diamond" elseif math.random() < 0.0005 then node = "default:stone_with_mese" elseif math.random() < 0.001 then node = "default:stone_with_gold" elseif math.random() < 0.001 then node = "technic:mineral_chromium" elseif math.random() < 0.001 then node = "technic:mineral_zinc" elseif math.random() < 0.0012 then node = "technic:mineral_uranium" elseif math.random() < 0.0015 then node = "default:stone_with_tin" elseif math.random() < 0.002 then node = "default:stone_with_copper" elseif math.random() < 0.0025 then node = "technic:mineral_sulfur" elseif math.random() < 0.0033 then node = "default:stone_with_iron" elseif math.random() < 0.004 then node = "moreores:mineral_silver" elseif math.random() < 0.0045 then node = "technic:mineral_lead" elseif math.random() < 0.005 then node = "default:stone_with_coal" else node = "default:stone" end minetest.set_node(pos, {name = node}) minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true) end end) -- saplings minetest.after(0, function() minetest.register_alias("default:pine_leaves", "default:pine_needles") minetest.register_alias("default:pine_bush_leaves", "default:pine_bush_needles") local trees = {"default:", "default:jungle", "default:pine_", "default:acacia_", "default:aspen_", "default:bush_", "default:blueberry_bush_", "default:acacia_bush_", "default:pine_bush_", "moretrees:apple_tree_", "moretrees:beech_", "moretrees:cedar_", "moretrees:date_palm_", "moretrees:fir_", "moretrees:oak_", "moretrees:palm_", "moretrees:poplar_", "moretrees:sequoia_", "moretrees:spruce_", "moretrees:willow_", } for _, tree in pairs(trees) do local items = {} items[#items + 1] = { items = {tree .. "sapling"}, rarity = 20, } for _, stree in pairs(trees) do if stree ~= tree then items[#items + 1] = { items = {stree .. "sapling"}, rarity = 10000, } end end items[#items + 1] = { items = {tree .. "leaves"}, } minetest.registered_nodes[tree .. "leaves"].drop = {max_items = 1, items = items} end end) -- flowers minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 300, chance = 100, action = function(pos, node) pos.y = pos.y + 1 local light = minetest.get_node_light(pos) or 0 if minetest.get_node(pos).name == "air" and light > 12 and not minetest.find_node_near(pos, 2, {"group:flora"}) then local flowers = {"default:junglegrass", "default:grass_1", "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:tulip_black", "flowers:viola", "flowers:chrysanthemum_green"} minetest.set_node(pos, {name = flowers[math.random(#flowers)]}) end end }) -- recipes minetest.register_craft({ output = "default:desert_sand", recipe = { {"default:sand"}, {"default:gravel"}, } }) minetest.register_craft({ output = "default:desert_stone", recipe = { {"default:desert_sand", "default:desert_sand", "default:desert_sand"}, {"default:desert_sand", "default:desert_sand", "default:desert_sand"}, {"default:desert_sand", "default:desert_sand", "default:desert_sand"}, } }) minetest.register_craft({ output = "default:sand 4", recipe = { {"default:obsidian_shard"}, } }) minetest.register_craft({ output = "default:gravel 2", recipe = { {"default:cobble"}, } }) minetest.register_craft({ output = "default:dirt 2", recipe = { {"default:gravel"}, } }) minetest.register_craft({ output = "default:clay_lump 4", recipe = { {"default:dirt"}, } }) minetest.register_craft({ output = "default:ice", recipe = { {"bucket:bucket_water"}, } }) minetest.register_craft({ output = "default:snowblock 4", recipe = { {"default:ice"}, } }) minetest.register_craft({ type = "cooking", output = "default:lava_source", recipe = "default:stone", }) minetest.register_craft({ output = "default:silver_sand 9", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreores:silver_lump", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) -- commands minetest.register_chatcommand("island", { params = "", description = "Teleport to your Island", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end elidragon.skyblock.spawn_player(player) end, }) minetest.register_chatcommand("set_skyblock_spawn", { params = " ", description = "Set new skyblock spawn for ", privs = {server = true}, func = function(sender, param) local name = param:split(" ")[1] local x = tonumber(param:split(" ")[2]) local y = tonumber(param:split(" ")[3]) local z = tonumber(param:split(" ")[4]) if name and x and y and z and minetest.get_player_by_name(name) then elidragon.skyblock.set_spawn(minetest.get_player_by_name(name), {x = x, y = y, z = z}) else minetest.chat_send_player(sender, "Invalid usage or player not online") end end, })