Controls: WASD to move, Q to quit.
-To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. All Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin. The plugins target simply depends on ${PLUGINS}, so just add things to this in your plugin Makefile to add them to the plugins target (usually your plugin.so)
+To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. All Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin. The plugins target simply depends on ${PLUGINS}, so just add things to this in your plugin Makefile to add them to the plugins target (usually your plugin.so)
To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and run the game.
-Plugins are loaded in alphabethical order, with the exception of the game plugin that is loaded first. If you want to make a plugin that depends on another plugin, make sure the other plugin is loaded first by setting the name of your plugin accordingly. A cleaner solution to this is coming soon.
+If you want to make a plugin that depends on another plugin (including the game itself), make sure to depend on that plugin. To add dependencies to a plugin, create a file named dependencies.txt in the plugin folder. Put the names of all plugins your plugin depends on into that file. You can use spaces or newlines as seperators.
#include <dirent.h>
#include <string.h>
+struct plugin_list
+{
+ char *name;
+ void *handle;
+ struct plugin_list *next;
+};
+
+struct plugin_list *plugins = NULL;
+struct plugin_list **next = &plugins;
+
static void *load_plugin(const char *name)
{
+ for (struct plugin_list *ptr = plugins; ptr != NULL; ptr = ptr->next) {
+ if (strcmp(ptr->name, name) == 0)
+ return ptr->handle;
+ }
+
size_t len = strlen(name);
- char filename[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
- sprintf(filename, "./plugins/%s/%s.so", name, name);
- void *plugin_handle = dlmopen(LM_ID_BASE, filename, RTLD_NOW | RTLD_GLOBAL);
+ char dependency_file_name[1 + 1 + 7 + 1 + len + 1 + 12 + 1 + 3 + 1];
+ sprintf(dependency_file_name, "./plugins/%s/dependencies.txt", name);
+
+ FILE *dependency_file = fopen(dependency_file_name, "r");
+
+ if (dependency_file) {
+ char dependency[BUFSIZ];
+
+ while (fscanf(dependency_file, "%s", dependency) != EOF)
+ load_plugin(dependency);
- if (! plugin_handle) {
+ fclose(dependency_file);
+ }
+
+ char library_name[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
+ sprintf(library_name, "./plugins/%s/%s.so", name, name);
+
+ void *handle = dlmopen(LM_ID_BASE, library_name, RTLD_NOW | RTLD_GLOBAL);
+
+ if (! handle) {
printf("%s\n", dlerror());
exit(EXIT_FAILURE);
}
- return plugin_handle;
+ char *namebuf = malloc(len + 1);
+ strcpy(namebuf, name);
+
+ *next = malloc(sizeof(struct plugin_list));
+ **next = (struct plugin_list) {
+ .name = namebuf,
+ .handle = handle,
+ .next = NULL,
+ };
+ next = &(*next)->next;
+
+ printf("Loaded %s\n", name);
+
+ return handle;
}
int main()
struct dirent *dp;
- while (dp = readdir(dir)) {
- if (dp->d_name[0] != '.' && strcmp(dp->d_name, "game") != 0) {
+ while (dp = readdir(dir))
+ if (dp->d_name[0] != '.')
load_plugin(dp->d_name);
- }
- }
closedir(dir);