]> git.lizzy.rs Git - dragonfireclient.git/log
dragonfireclient.git
2 years agoBump IrrlichtMt to 1.9.0mt5 in CI
sfan5 [Fri, 6 May 2022 12:45:59 +0000 (14:45 +0200)]
Bump IrrlichtMt to 1.9.0mt5 in CI

2 years agoDeclare all bundled libs as static
sfan5 [Fri, 6 May 2022 12:42:56 +0000 (14:42 +0200)]
Declare all bundled libs as static

Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.

2 years agoSort out some issues with our CI setup
sfan5 [Sun, 1 May 2022 12:44:48 +0000 (14:44 +0200)]
Sort out some issues with our CI setup

* add missing apt-get update where needed
* move some jobs to run on ubuntu-20.04
* update actions plugins to latest
* speed up the job that runs multiplayer tests

2 years agoFix Windows Visual Studio actions (#11176)
LoneWolfHT [Wed, 4 May 2022 21:55:02 +0000 (14:55 -0700)]
Fix Windows Visual Studio actions (#11176)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2 years agoAvoid rendering invisible faces of simple nodeboxes (#12262)
x2048 [Wed, 4 May 2022 21:44:55 +0000 (23:44 +0200)]
Avoid rendering invisible faces of simple nodeboxes (#12262)

* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409

2 years agohud_get: Return precision field for waypoints (#12215)
Lars Müller [Wed, 4 May 2022 18:55:20 +0000 (20:55 +0200)]
hud_get: Return precision field for waypoints (#12215)

2 years agoguiScalingFilter: Fix most memory leaks (#12256)
SmallJoker [Wed, 4 May 2022 18:55:13 +0000 (20:55 +0200)]
guiScalingFilter: Fix most memory leaks (#12256)

Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.

2 years agoMake logging cost free when there is no output target (#12247)
paradust7 [Wed, 4 May 2022 18:55:01 +0000 (11:55 -0700)]
Make logging cost free when there is no output target (#12247)

The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.

2 years agoAdd vector.combine (#11920)
Lars Müller [Wed, 4 May 2022 11:44:14 +0000 (13:44 +0200)]
Add vector.combine (#11920)

2 years agoContentDB: Fix ungraceful crash on aliases when list download fails
rubenwardy [Mon, 25 Apr 2022 19:43:09 +0000 (20:43 +0100)]
ContentDB: Fix ungraceful crash on aliases when list download fails

Fixes #12267 and fixes #12154

2 years agoFix broken FPS/dtime counters in debug info
sfan5 [Tue, 3 May 2022 18:14:34 +0000 (20:14 +0200)]
Fix broken FPS/dtime counters in debug info

was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b

2 years agoAsync environment for mods to do concurrent tasks (#11131)
sfan5 [Mon, 2 May 2022 18:55:04 +0000 (20:55 +0200)]
Async environment for mods to do concurrent tasks (#11131)

2 years agoFix synchronization issue at thread start
sfan5 [Sat, 30 Apr 2022 14:04:19 +0000 (16:04 +0200)]
Fix synchronization issue at thread start

If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex

2 years agoRefactor some Lua API functions in preparation for async env
sfan5 [Sat, 9 Apr 2022 12:47:59 +0000 (14:47 +0200)]
Refactor some Lua API functions in preparation for async env

2 years agoReorganize some builtin functions in preparation for async env
sfan5 [Sat, 9 Apr 2022 11:53:32 +0000 (13:53 +0200)]
Reorganize some builtin functions in preparation for async env

2 years agoRemove some unused variable from Lua class wrappers
sfan5 [Fri, 8 Apr 2022 13:52:22 +0000 (15:52 +0200)]
Remove some unused variable from Lua class wrappers

2 years agoAdd German translation to AppData file (#12161)
JakobDev [Mon, 2 May 2022 16:22:23 +0000 (18:22 +0200)]
Add German translation to AppData file (#12161)

2 years agoInitialize wield mesh colors when changing item. (#12254)
x2048 [Sun, 1 May 2022 15:21:00 +0000 (17:21 +0200)]
Initialize wield mesh colors when changing item. (#12254)

Fixes #12245

2 years agoDeal with compiler warnings
sfan5 [Thu, 28 Apr 2022 18:53:15 +0000 (20:53 +0200)]
Deal with compiler warnings

2 years agoEnable additional warning flags
sfan5 [Thu, 28 Apr 2022 18:26:54 +0000 (20:26 +0200)]
Enable additional warning flags

also make them work with the RelWithDebInfo build type

2 years agoRun automated tests when lua files change (#12184)
x2048 [Sat, 30 Apr 2022 13:54:07 +0000 (15:54 +0200)]
Run automated tests when lua files change (#12184)

* Run automated tests when lua files change

* skip busted on devtest

* use newer build env

* Add .luacheckrc for games/devetest

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoUpdate mods_here.txt to mention installing mods via CDB (#11876)
qwerty123a2 [Fri, 29 Apr 2022 16:15:19 +0000 (02:15 +1000)]
Update mods_here.txt to mention installing mods via CDB (#11876)

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2 years agoClean up some auth packet handling related code
sfan5 [Wed, 27 Apr 2022 17:55:13 +0000 (19:55 +0200)]
Clean up some auth packet handling related code

2 years agoFix password changing getting stuck if wrong password is entered once
sfan5 [Wed, 27 Apr 2022 17:32:51 +0000 (19:32 +0200)]
Fix password changing getting stuck if wrong password is entered once

2 years agoApply disallow_empty_password to password changes too
sfan5 [Wed, 27 Apr 2022 17:10:03 +0000 (19:10 +0200)]
Apply disallow_empty_password to password changes too

2 years agoFix race condition in registration leading to duplicate create_auth calls
sfan5 [Wed, 27 Apr 2022 17:00:49 +0000 (19:00 +0200)]
Fix race condition in registration leading to duplicate create_auth calls

2 years agoRefactor local time getter functions (#12221)
Oblomov [Thu, 28 Apr 2022 16:53:33 +0000 (18:53 +0200)]
Refactor local time getter functions (#12221)

This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).

Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).

The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().

(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)

2 years agoRemove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7 [Thu, 28 Apr 2022 16:52:19 +0000 (09:52 -0700)]
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)

 Keep code and use version check instead, for backwards compatibility

2 years agoShow unknown node in debug screen (#12230)
Wuzzy [Thu, 28 Apr 2022 16:51:46 +0000 (16:51 +0000)]
Show unknown node in debug screen (#12230)

2 years agoDevTest: Fix armorball sprite (#12228)
Wuzzy [Thu, 28 Apr 2022 16:51:16 +0000 (16:51 +0000)]
DevTest: Fix armorball sprite (#12228)

2 years agoSupport CSS Color Module Level 4 (#12204)
Lars Müller [Wed, 27 Apr 2022 21:00:02 +0000 (23:00 +0200)]
Support CSS Color Module Level 4 (#12204)

2 years agoFix texture packs not showing as enabled in mainmenu
rubenwardy [Sun, 24 Apr 2022 21:59:19 +0000 (22:59 +0100)]
Fix texture packs not showing as enabled in mainmenu

Fixes #12219

2 years agoFix invalid queued package element and path (#12218)
Alex [Sun, 24 Apr 2022 21:49:07 +0000 (14:49 -0700)]
Fix invalid queued package element and path (#12218)

2 years agoDevTest: Add more test weapons and armorball modes (#11870)
Wuzzy [Sun, 24 Apr 2022 21:48:50 +0000 (21:48 +0000)]
DevTest: Add more test weapons and armorball modes (#11870)

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoFix worldaligned textures
Giuseppe Bilotta [Sun, 24 Apr 2022 10:26:06 +0000 (12:26 +0200)]
Fix worldaligned textures

As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.

2 years agoFix some textures not being sent correctly to older clients
Giuseppe Bilotta [Sat, 23 Apr 2022 16:04:38 +0000 (18:04 +0200)]
Fix some textures not being sent correctly to older clients

Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)

2 years agoFix typo: vector.check() ought to be vector.check(v)
Lars Müller [Sun, 24 Apr 2022 19:10:03 +0000 (21:10 +0200)]
Fix typo: vector.check() ought to be vector.check(v)

2 years agoUse mod names/titles instead of technical names (#12192)
olive [Sun, 24 Apr 2022 19:09:11 +0000 (20:09 +0100)]
Use mod names/titles instead of technical names (#12192)

2 years agoBuiltin: Allow to revoke unknown privileges
SmallJoker [Sun, 24 Apr 2022 19:08:33 +0000 (21:08 +0200)]
Builtin: Allow to revoke unknown privileges

2 years agoFix some debug info showing despite being disabled in the UI (#12205)
Lars Müller [Thu, 21 Apr 2022 19:45:47 +0000 (21:45 +0200)]
Fix some debug info showing despite being disabled in the UI (#12205)

2 years agoUpdate docs to reference CSS Color Module Level 3
Lars Müller [Thu, 21 Apr 2022 10:39:39 +0000 (12:39 +0200)]
Update docs to reference CSS Color Module Level 3

as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either

2 years agoFix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7 [Sat, 16 Apr 2022 16:50:59 +0000 (09:50 -0700)]
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)

Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.

2 years agoSend chat error when attemping to /set a secure setting (#12193)
olive [Sat, 16 Apr 2022 16:50:36 +0000 (17:50 +0100)]
Send chat error when attemping to /set a secure setting (#12193)

Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.

2 years agoupright_sprite: Fix walk animation in first person (#12194)
SmallJoker [Fri, 15 Apr 2022 16:55:08 +0000 (18:55 +0200)]
upright_sprite: Fix walk animation in first person (#12194)

2 years agoImplement shadow offsets for the new SM distortion function (#12191)
x2048 [Thu, 14 Apr 2022 20:49:30 +0000 (22:49 +0200)]
Implement shadow offsets for the new SM distortion function (#12191)

* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders

2 years agoFix item entity Z-fighting
Lars Mueller [Mon, 4 Apr 2022 13:19:04 +0000 (15:19 +0200)]
Fix item entity Z-fighting

2 years agoRemove unneeded ObjectRef setter return values (#12179)
Lars Müller [Sun, 10 Apr 2022 21:20:51 +0000 (23:20 +0200)]
Remove unneeded ObjectRef setter return values (#12179)

2 years agoDon't test overflow behavior for VoxelArea extents
ShadowNinja [Fri, 8 Apr 2022 01:54:33 +0000 (21:54 -0400)]
Don't test overflow behavior for VoxelArea extents

2 years agoRemove generate-texture-normals.sh
ShadowNinja [Sun, 3 Apr 2022 16:52:23 +0000 (12:52 -0400)]
Remove generate-texture-normals.sh

Minetest does not use normal maps any more.

2 years agoFix typo and update settings files
ShadowNinja [Tue, 1 Feb 2022 01:01:20 +0000 (20:01 -0500)]
Fix typo and update settings files

2 years agoFix spaces generated by settings file generator
ShadowNinja [Tue, 1 Feb 2022 01:00:14 +0000 (20:00 -0500)]
Fix spaces generated by settings file generator

2 years agoUse CMake's -B, --build, and --install options
ShadowNinja [Tue, 1 Feb 2022 00:42:24 +0000 (19:42 -0500)]
Use CMake's -B, --build, and --install options

2 years agoFix OOB read in trim("")
ShadowNinja [Sun, 30 Jan 2022 03:50:43 +0000 (22:50 -0500)]
Fix OOB read in trim("")

2 years agoRemove duplicate test for trim
ShadowNinja [Sun, 30 Jan 2022 03:49:11 +0000 (22:49 -0500)]
Remove duplicate test for trim

2 years agoUpdate directory name sanitization
ShadowNinja [Tue, 1 Feb 2022 02:11:51 +0000 (21:11 -0500)]
Update directory name sanitization

Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.

2 years agoAdd tests for sanitizeDirName
ShadowNinja [Sun, 30 Jan 2022 03:48:41 +0000 (22:48 -0500)]
Add tests for sanitizeDirName

2 years agoAdd additional reserved directory names
ShadowNinja [Sun, 30 Jan 2022 03:47:17 +0000 (22:47 -0500)]
Add additional reserved directory names

2 years agoAuto-detect level of parallelism
ShadowNinja [Thu, 23 Dec 2021 03:18:27 +0000 (22:18 -0500)]
Auto-detect level of parallelism

2 years agoRemove duplication in config.h
ShadowNinja [Thu, 23 Dec 2021 03:16:46 +0000 (22:16 -0500)]
Remove duplication in config.h

2 years agoSpacing fixes
ShadowNinja [Wed, 1 Dec 2021 23:54:12 +0000 (18:54 -0500)]
Spacing fixes

2 years agoTreat empty XDG_CACHE_HOME same as unset
ShadowNinja [Wed, 1 Dec 2021 23:33:55 +0000 (18:33 -0500)]
Treat empty XDG_CACHE_HOME same as unset

This matches the XDG base directory spec.

2 years agoUse build directory for builds
ShadowNinja [Wed, 1 Dec 2021 23:32:41 +0000 (18:32 -0500)]
Use build directory for builds

2 years agoFix compiler warnings
ShadowNinja [Wed, 1 Dec 2021 23:30:40 +0000 (18:30 -0500)]
Fix compiler warnings

2 years agoRemove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko [Thu, 7 Apr 2022 21:13:09 +0000 (23:13 +0200)]
Remove reference to a removed file in devtest (followup to #12157)

2 years agoRemove obsolete commented code (follow up to #12166)
Dmitry Kostenko [Thu, 7 Apr 2022 20:38:01 +0000 (22:38 +0200)]
Remove obsolete commented code (follow up to #12166)

2 years agoAdjust shadowmap distortion to use entire SM texture (#12166)
x2048 [Thu, 7 Apr 2022 20:13:50 +0000 (22:13 +0200)]
Adjust shadowmap distortion to use entire SM texture (#12166)

2 years agoDisentangle map implementations (#12148)
Jude Melton-Houghton [Thu, 7 Apr 2022 19:58:04 +0000 (15:58 -0400)]
Disentangle map implementations (#12148)

Fixes violation of Liskov substitution principle
Fixes #12144

2 years agoEnable shadows by default in devtest (#12157)
x2048 [Thu, 7 Apr 2022 19:55:19 +0000 (21:55 +0200)]
Enable shadows by default in devtest (#12157)

* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoCompile Lua as C++ (#11683)
Jude Melton-Houghton [Thu, 7 Apr 2022 14:54:17 +0000 (10:54 -0400)]
Compile Lua as C++ (#11683)

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoFix -mwindows flag not being applied anymore
sfan5 [Sun, 3 Apr 2022 19:44:22 +0000 (21:44 +0200)]
Fix -mwindows flag not being applied anymore

closes #12165

2 years agoAdd depth sorting for node faces (#11696)
x2048 [Sat, 2 Apr 2022 08:42:27 +0000 (10:42 +0200)]
Add depth sorting for node faces (#11696)

Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning

2 years agoIncrease the ratio between shadow range and viewing range
Dmitry Kostenko [Sat, 2 Apr 2022 08:39:43 +0000 (10:39 +0200)]
Increase the ratio between shadow range and viewing range

2 years agoAvoid negation of comparison operator (luacheck warning)
Dmitry Kostenko [Thu, 31 Mar 2022 23:01:44 +0000 (01:01 +0200)]
Avoid negation of comparison operator (luacheck warning)

2 years agoLimit shadow map to the viewing range (#12158)
x2048 [Thu, 31 Mar 2022 20:40:59 +0000 (22:40 +0200)]
Limit shadow map to the viewing range (#12158)

2 years agoTune shadow perspective distortion (#12146)
x2048 [Thu, 31 Mar 2022 20:40:06 +0000 (22:40 +0200)]
Tune shadow perspective distortion (#12146)

* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance

2 years agoStore vector metatable in registry
Jude Melton-Houghton [Tue, 29 Mar 2022 16:07:00 +0000 (12:07 -0400)]
Store vector metatable in registry

2 years agoOptimize swapping nodes with equivalent lighting
Jude Melton-Houghton [Tue, 29 Mar 2022 16:06:44 +0000 (12:06 -0400)]
Optimize swapping nodes with equivalent lighting

2 years agoFix the documentation of InvRef:get_lists() and clean up code (#12150)
DS [Tue, 29 Mar 2022 16:06:16 +0000 (18:06 +0200)]
Fix the documentation of InvRef:get_lists() and clean up code (#12150)

2 years agoAdd API to control shadow intensity from the game/mod (#11944)
x2048 [Sat, 26 Mar 2022 15:58:26 +0000 (16:58 +0100)]
Add API to control shadow intensity from the game/mod (#11944)

* Also Disable shadows when sun/moon is hidden. Fixes #11972.

2 years agoImprove lua vector helper class doumentation (#12090)
DS [Sat, 19 Mar 2022 11:06:55 +0000 (12:06 +0100)]
Improve lua vector helper class doumentation (#12090)

2 years agoFix memory leak in EmergeManager
Daroc Alden [Mon, 14 Mar 2022 20:01:36 +0000 (16:01 -0400)]
Fix memory leak in EmergeManager

EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.

2 years agoFix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall [Mon, 14 Mar 2022 20:01:18 +0000 (21:01 +0100)]
Fix footsteps for players whose collision box min y != 0 (#12110)

2 years agoFix undefined behavior in TileLayer (#12125)
Daroc Alden [Fri, 11 Mar 2022 20:22:49 +0000 (15:22 -0500)]
Fix undefined behavior in TileLayer (#12125)

Initialize the values properly

2 years agoRemove direct OpenGL(ES) dependency
sfan5 [Sat, 26 Feb 2022 14:16:38 +0000 (15:16 +0100)]
Remove direct OpenGL(ES) dependency

IrrlichtMt now provides this for us (see last commit)
fixes #12041

2 years agoUse Irrlicht bindings for GL call
sfan5 [Sat, 26 Feb 2022 14:07:00 +0000 (15:07 +0100)]
Use Irrlicht bindings for GL call

2 years agoFix memory leak from SpatialAreaStore (#12120)
Daroc Alden [Wed, 9 Mar 2022 18:28:12 +0000 (13:28 -0500)]
Fix memory leak from SpatialAreaStore (#12120)

2 years agoReuse normal offset calculation for nodes
Dmitry Kostenko [Sat, 19 Feb 2022 23:18:39 +0000 (00:18 +0100)]
Reuse normal offset calculation for nodes

2 years agoCorrect normal bias for entities
Dmitry Kostenko [Sat, 19 Feb 2022 23:04:48 +0000 (00:04 +0100)]
Correct normal bias for entities

Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane

2 years agoChange normal bias for entities to avoid shadow acne
Dmitry Kostenko [Mon, 14 Feb 2022 08:00:55 +0000 (09:00 +0100)]
Change normal bias for entities to avoid shadow acne

2 years agoRemove debugging code
Dmitry Kostenko [Sun, 13 Feb 2022 18:59:53 +0000 (19:59 +0100)]
Remove debugging code

2 years agoEnsure nightRatio is greater than zero in object shader
Dmitry Kostenko [Sun, 13 Feb 2022 18:45:34 +0000 (19:45 +0100)]
Ensure nightRatio is greater than zero in object shader

2 years agoFix shadows for upright sprite nodes
Dmitry Kostenko [Sat, 12 Feb 2022 01:12:29 +0000 (02:12 +0100)]
Fix shadows for upright sprite nodes

Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.

2 years agoApply texture matrix when rendering shadowmap
Dmitry Kostenko [Fri, 11 Feb 2022 22:00:41 +0000 (23:00 +0100)]
Apply texture matrix when rendering shadowmap

Fixes shadows of animated sprite entities

2 years agoAvoid possible buffer overflow when checking face normals
Dmitry Kostenko [Sat, 1 Jan 2022 01:07:34 +0000 (02:07 +0100)]
Avoid possible buffer overflow when checking face normals

2 years agoUse correct indexes when checking mesh normals
Dmitry Kostenko [Sat, 1 Jan 2022 01:06:48 +0000 (02:06 +0100)]
Use correct indexes when checking mesh normals

2 years agoFix shadow rendering with filtering disabled
Dmitry Kostenko [Tue, 9 Nov 2021 23:31:02 +0000 (00:31 +0100)]
Fix shadow rendering with filtering disabled

2 years agoDetect 'insane' normals in checkMeshNormals.
Dmitry Kostenko [Mon, 8 Nov 2021 22:13:50 +0000 (23:13 +0100)]
Detect 'insane' normals in checkMeshNormals.

Detect non-zero normals which point in the opposite direction from the
face plane normal.

2 years agoImprove lighting of entities.
Dmitry Kostenko [Thu, 4 Nov 2021 02:03:10 +0000 (03:03 +0100)]
Improve lighting of entities.

Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows

2 years agoImprove self-shadowing based on light/normal angle
Dmitry Kostenko [Wed, 3 Nov 2021 23:18:09 +0000 (00:18 +0100)]
Improve self-shadowing based on light/normal angle

Add compatibility with colored shadows.

2 years agoCopy shadow mapping shader from nodes to objects
Dmitry Kostenko [Wed, 3 Nov 2021 22:39:30 +0000 (23:39 +0100)]
Copy shadow mapping shader from nodes to objects