// No occlusion culling when free_move is on and camera is inside ground
bool occlusion_culling_enabled = true;
- if (m_control.allow_noclip || g_settings->getBool("freecam")) {
+ if (m_control.allow_noclip) {
MapNode n = getNode(cam_pos_nodes);
if (n.getContent() == CONTENT_IGNORE || m_nodedef->get(n).solidness == 2)
occlusion_culling_enabled = false;
// If the camera is in a solid node, make everything black.
// (first person mode only)
if (features.solidness == 2 && cam_mode == CAMERA_MODE_FIRST &&
- !(m_control.allow_noclip || g_settings->getBool("freecam"))) {
+ !m_control.allow_noclip) {
post_effect_color = video::SColor(255, 0, 0, 0);
}
draw_control->show_wireframe = false;
// noclip
- draw_control->allow_noclip = m_cache_enable_noclip && client->checkPrivilege("noclip");
+ draw_control->allow_noclip = (m_cache_enable_noclip && client->checkPrivilege("noclip")) || g_settings->getBool("freecam");
}
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
#include "gettext.h"
#include "gui/cheatMenu.h"
#include "gui/guiChatConsole.h"
-#include "gui/guiConfirmRegistration.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPasswordChange.h"