]> git.lizzy.rs Git - dragonblocks3d.git/commitdiff
Enable antialiasing
authorElias Fleckenstein <eliasfleckenstein@web.de>
Wed, 24 Mar 2021 13:41:27 +0000 (14:41 +0100)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Wed, 24 Mar 2021 13:41:27 +0000 (14:41 +0100)
src/render_engine.cpp

index eeebd0cbceb821b293b037b623bc37d3ea477003..1b423395eb74a8bcc37d6d30be2567d5e961fdc0 100644 (file)
@@ -15,26 +15,26 @@ using namespace dragonblocks;
 void RenderEngine::render(double dtime)
 {
        glClearColor(sky.r, sky.g, sky.b, 1.0); CHECKERR
-       
+
        /*
                glEnable(GL_CULL_FACE); CHECKERR
                glCullFace(GL_BACK); CHECKERR
                glFrontFace(GL_CW); CHECKERR
        */
-       
+
        glEnable(GL_DEPTH_TEST); CHECKERR
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); CHECKERR
-       
+
 
        dvec2 window_size = window->getSize();
        mat4 projection_matrix = perspective(radians(fov), window_size.x / window_size.y, 0.01, render_distance);
-       
+
        mat4 view_matrix = camera->getViewMatrix();
-       
+
        Frustum frustum(projection_matrix * view_matrix);
-       
+
        scene->render(dtime, &frustum, projection_matrix, view_matrix, sky);
-       
+
        window->swapBuffers(); CHECKERR
        glfwPollEvents(); CHECKERR
 }
@@ -49,14 +49,16 @@ RenderEngine::RenderEngine()
        if (! glfwInit()) {
                throw runtime_error("Failed to initialize GLFW");
        }
+
+       glfwWindowHint(GLFW_SAMPLES, 4);
        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-       
+
        window = Window::create(this);
        camera = new Camera;
        scene = new Scene;
-       
+
        GLenum glew_init_err = glewInit();
        if (glew_init_err != GLEW_OK) {
                throw runtime_error("Failed to initialize GLEW");