cmake_minimum_required(VERSION 3.0) project(Dragonblocks) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) add_library(dragonblocks SHARED src/animations.cpp src/async_mgr.cpp src/block.cpp src/block_def.cpp src/box_vertices.cpp src/camera.cpp src/chunk.cpp src/client.cpp src/entity.cpp src/face_dir.cpp src/game.cpp src/gl.cpp src/input_handler.cpp src/local_entity.cpp src/local_player.cpp src/map.cpp src/mapgen.cpp src/mesh.cpp src/render_engine.cpp src/scene.cpp src/shader_program.cpp src/texture.cpp src/tile_def.cpp src/window.cpp ) target_link_libraries(dragonblocks GL GLEW glfw ) target_include_directories(dragonblocks PUBLIC "${PROJECT_SOURCE_DIR}/lib/" ) add_executable(dragonblocks.bin src/launcher/main.c) target_link_libraries(dragonblocks.bin dl)