"falling_node",
"timer",
"player",
- "pixel_manipulator",
+ "schematic",
"chat",
"chatcommands",
"mainmenu",
let snode = dragonblocks.setNode;
let gnode = dragonblocks.getNode;
- let pm = dragonblocks.PixelManipulator;
+ let schem = dragonblocks.Schematic;
let rand = dblib.random;
};
function structure(x, y, mat) {
- new pm([["§" + mat, mat], [mat, mat]])
+ new schem([["§" + mat, mat], [mat, mat]])
.addFunction(belowGround)
.apply(x, y);
let sides = [
- new pm([[mat, mat], ["§", ""]]),
- new pm([["§", "", mat], ["", "", mat]]),
- new pm([["§", ""], ["", ""], [mat, mat]]),
- new pm([[mat, "§"], [mat, ""]]),
+ new schem([[mat, mat], ["§", ""]]),
+ new schem([["§", "", mat], ["", "", mat]]),
+ new schem([["§", ""], ["", ""], [mat, mat]]),
+ new schem([[mat, "§"], [mat, ""]]),
];
for (let side of sides)
side.addFunction(belowGround);
let moresides = [
- new pm([[mat, mat], ["", ""], ["§", ""]]),
- new pm([["§", "", "", mat], ["", "", "", mat]]),
- new pm([["§", ""], ["", ""], ["", ""], [mat, mat]]),
- new pm([[mat, "", "§"], [mat, "", ""]]),
+ new schem([[mat, mat], ["", ""], ["§", ""]]),
+ new schem([["§", "", "", mat], ["", "", "", mat]]),
+ new schem([["§", ""], ["", ""], ["", ""], [mat, mat]]),
+ new schem([[mat, "", "§"], [mat, "", ""]]),
];
for (let moreside of moresides)
moreside.addFunction(belowGround);
let corners = [
- new pm([[mat, ""], ["", "§"]]),
- new pm([["", "", mat], ["§", "", ""]]),
- new pm([["§", "", ""], ["", "", ""], ["", "", mat]]),
- new pm([["§", "", ""], ["", "", ""], ["", "", mat]]),
+ new schem([[mat, ""], ["", "§"]]),
+ new schem([["", "", mat], ["§", "", ""]]),
+ new schem([["§", "", ""], ["", "", ""], ["", "", mat]]),
+ new schem([["§", "", ""], ["", "", ""], ["", "", mat]]),
];
for (let corner of corners)
let cave = (x, y, r) => {
r *= 2;
- let cavepm = new pm([
+ let caveschem = new schem([
["", "air", "air", "air", ""],
["air", "air", "air", "air", "air"],
["air", "air", "§air", "air", "air"],
["", "air", "air", "air", ""],
]);
- cavepm.addFunction((node, x, y) => {
+ caveschem.addFunction((node, x, y) => {
if (y < ground[x])
return false;
cave(x, y, r);
});
- cavepm.apply(x, y);
+ caveschem.apply(x, y);
};
let newCave = (x, y) => {
+++ /dev/null
-/*
- * pixel_manipulator.js
- *
- * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
- * MA 02110-1301, USA.
- *
- *
- */
-
-dragonblocks.PixelManipulator = class
-{
- constructor(arr)
- {
- this.data = [];
- this.functions = [];
-
- let pos;
-
- for (let y = 0; y < arr.length; y++) {
- for (let x = 0; x < arr[y].length; x++) {
- let node = arr[y][x];
-
- if (node[0] == "§") {
- pos = {x: x, y: y};
- node = node.slice(1, node.length);
- }
-
- if (node == "")
- continue;
-
- this.data.push({
- x: x,
- y: y,
- node: node,
- });
- }
- }
-
- if (! pos)
- pos = {x: 0, y: 0};
-
- for (let pixel of this.data) {
- pixel.x = pixel.x - pos.x;
- pixel.y = pixel.y - pos.y;
- }
- }
-
- apply(x, y)
- {
- for (let pixel of this.data) {
- let mx, my;
- mx = pixel.x + x;
- my = pixel.y + y;
-
- let node = dragonblocks.getNode(mx, my);
- if (! node)
- continue;
-
- let nodeDef = node.toNode();
-
- let doApply = true;
-
- for (let func of this.functions) {
- if (func(nodeDef, mx, my, pixel.node) == false) {
- doApply = false;
- break;
- }
- }
-
- if (doApply)
- dragonblocks.setNode(mx, my, pixel.node);
- }
-
- return this;
- }
-
- replace(toReplace, replaceWith)
- {
- for (let pixel of this.data)
- if (pixel.node == toReplace)
- pixel.node = replaceWith;
-
- return this;
- }
-
- addFunction(func)
- {
- this.functions.push(func);
- return this;
- }
-};
--- /dev/null
+/*
+ * schematic.js
+ *
+ * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ * MA 02110-1301, USA.
+ *
+ *
+ */
+
+dragonblocks.Schematic = class
+{
+ constructor(arr)
+ {
+ this.data = [];
+ this.functions = [];
+
+ let anchor;
+
+ for (let y = 0; y < arr.length; y++) {
+ for (let x = 0; x < arr[y].length; x++) {
+ let node = arr[y][x];
+
+ if (node[0] == "§") {
+ anchor = {x: x, y: y};
+ node = node.slice(1, node.length);
+ }
+
+ if (node == "")
+ continue;
+
+ this.data.push({
+ x: x,
+ y: y,
+ node: node,
+ });
+ }
+ }
+
+ if (! anchor)
+ anchor = {x: 0, y: 0};
+
+ for (let pixel of this.data) {
+ pixel.x = pixel.x - anchor.x;
+ pixel.y = pixel.y - anchor.y;
+ }
+ }
+
+ apply(x, y)
+ {
+ for (let pixel of this.data) {
+ let mx, my;
+ mx = pixel.x + x;
+ my = pixel.y + y;
+
+ let node = dragonblocks.getNode(mx, my);
+ if (! node)
+ continue;
+
+ let nodeDef = node.toNode();
+
+ let doApply = true;
+
+ for (let func of this.functions) {
+ if (func(nodeDef, mx, my, pixel.node) == false) {
+ doApply = false;
+ break;
+ }
+ }
+
+ if (doApply)
+ dragonblocks.setNode(mx, my, pixel.node);
+ }
+
+ return this;
+ }
+
+ replace(toReplace, replaceWith)
+ {
+ for (let pixel of this.data)
+ if (pixel.node == toReplace)
+ pixel.node = replaceWith;
+
+ return this;
+ }
+
+ addFunction(func)
+ {
+ this.functions.push(func);
+ return this;
+ }
+};
});
plants.registerTree({
name: "apple",
- tree: new dragonblocks.PixelManipulator([
+ tree: new dragonblocks.Schematic([
["leaves", "leaves", "leaves"],
["leaves", "leaves", "leaves"],
["leaves", "leaves", "leaves"],
});
plants.registerTree({
name: "pine",
- tree: new dragonblocks.PixelManipulator([
+ tree: new dragonblocks.Schematic([
["", "", "leaves", "", ""],
["", "", "leaves", "", ""],
["", "leaves", "leaves", "leaves", ""],
});
plants.registerTree({
name: "acacia",
- tree: new dragonblocks.PixelManipulator([
+ tree: new dragonblocks.Schematic([
["", "", "leaves", "leaves", "leaves", "", ""],
["leaves", "leaves", "leaves", "tree", "leaves", "leaves", "leaves"],
["leaves", "tree", "leaves", "tree", "leaves", "tree", "leaves"],
});
plants.registerTree({
name: "jungle",
- tree: new dragonblocks.PixelManipulator([
+ tree: new dragonblocks.Schematic([
["", "leaves", "leaves", "leaves", ""],
["leaves", "leaves", "leaves", "leaves", "leaves"],
["leaves", "leaves", "leaves", "leaves", "leaves"],
});
plants.registerTree({
name: "aspen",
- tree: new dragonblocks.PixelManipulator([
+ tree: new dragonblocks.Schematic([
["leaves", "leaves", "leaves"],
["leaves", "leaves", "leaves"],
["leaves", "leaves", "leaves"],
tnt = {};
-tnt.explosion = new dragonblocks.PixelManipulator([
+tnt.explosion = new dragonblocks.Schematic([
["", "air", "air", "air", ""],
["air", "air", "air", "air", "air"],
["air", "air", "§air", "air", "air"],