dragonblocks.loadedMods.push(modname);
dragonblocks.loadingMods[modname] = false;
}
-dragonblocks.modules = ["ressources", "key_handler", "gui", "mapgen", "world", "item", "node", "tool", "group", "builtin", "map_node", "map", "itemstack", "inventory", "inventory_group", "hudbar", "inventory_container", "creative_inventory", "recipe", "craftfield", "menu", "skin", "entity", "map_interaction", "spawned_entity", "timer", "player", "pixel_manipulator", "chat", "chatcommands", "mainmenu"];
+dragonblocks.modules = ["ressources", "key_handler", "gui", "mapgen", "world", "item", "node", "tool", "group", "builtin", "map_node", "map", "itemstack", "inventory", "inventory_group", "hudbar", "inventory_container", "creative_inventory", "recipe", "craftfield", "menu", "skin", "entity", "map_interaction", "spawned_entity", "item_entity", "timer", "player", "pixel_manipulator", "chat", "chatcommands", "mainmenu"];
dragonblocks.moduleCount = dragonblocks.modules.length;
dragonblocks.loadModule = function(){
if(dragonblocks.modules[0]){
--- /dev/null
+/*
+ * item_entity.js
+ *
+ * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ * MA 02110-1301, USA.
+ *
+ *
+ */
+
+dragonblocks.registerEntity({
+ name: "dragonblocks:item_entity",
+ width: 0.4,
+ height: 0.4,
+ gravity: true,
+ onpunch: self => {
+ dragonblocks.dropItem(dragonblocks.player.give(self.meta.itemstring), self.x, self.y);
+ self.despawn();
+ }
+});
+
+dragonblocks.dropItem = function(itemstack, x, y) {
+ if (! itemstack || ! itemstack.item || ! itemstack.count)
+ return;
+ let entity = dragonblocks.spawnEntity("dragonblocks:item_entity", x, y);
+ entity.meta.itemstring = itemstack.stringify();
+ entity.texture = itemstack.toItem().texture;
+ entity.updateTexture();
+}