--- /dev/null
+deathswap = {}
+deathswap.players = {}
+
+minetest.register_on_prejoinplayer(function()
+ if #deathswap.players == 2 then
+ return false, "Deathswap is full!"
+ end
+end)
+
+minetest.register_on_joinplayer(function(player)
+ deathswap.players[#deathswap.players + 1] = player
+ if #deathswap.players == 2 then
+ deathswap.start_swap()
+ end
+end)
+
+minetest.register_on_leaveplayer(function(player)
+ if player == deathswap.players[1] then
+ table.remove(deathswap.players, 1)
+ elseif player == deathswap.players[2] then
+ table.remove(deathswap.players, 2)
+ end
+end)
+
+minetest.register_on_dieplayer(function(player)
+ minetest.kick_player(player:get_player_name(), "You died :-)")
+end)
+
+function deathswap.swap(seconds)
+ if #deathswap.players < 2 then
+ return
+ end
+ if seconds == 0 then
+ minetest.chat_send_all(minetest.colorize("#FF7300", "Swapping"))
+ local pos1 = deathswap.players[1]:get_pos()
+ local pos2 = deathswap.players[2]:get_pos()
+ deathswap.players[1]:set_pos(pos2)
+ deathswap.players[2]:set_pos(pos1)
+ deathswap.start_swap()
+ else
+ minetest.chat_send_all(minetest.colorize("#FF7300", "Swapping in " .. seconds .. " seconds"))
+ minetest.after(1, deathswap.swap, seconds - 1)
+ end
+end
+
+function deathswap.start_swap()
+ minetest.after(5 * 60, deathswap.swap, 10)
+end