local placed_crystal local switched_to_totem = 0 local used_sneak = true local totem_move_action = InventoryAction("move") totem_move_action:to("current_player", "main", 9) minetest.register_globalstep(function(dtime) local player = minetest.localplayer if not player then return end local control = player:get_control() local pointed = minetest.get_pointed_thing() local item = player:get_wielded_item():get_name() if minetest.settings:get_bool("crystal_pvp") then if placed_crystal then if minetest.switch_to_item("mobs_mc:totem") then switched_to_totem = 5 end placed_crystal = false elseif switched_to_totem > 0 then if item ~= "mobs_mc:totem" then switched_to_totem = 0 elseif pointed and pointed.type == "object" then pointed.ref:punch() switched_to_totem = 0 else switched_to_totem = switched_to_totem end elseif control.place and item == "mcl_end:crystal" then placed_crystal = true elseif control.sneak then if pointed and pointed.type == "node" and not used_sneak then local pos = minetest.get_pointed_thing_position(pointed) local node = minetest.get_node_or_nil(pos) if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then minetest.switch_to_item("mcl_end:crystal") minetest.place_node(pos) placed_crystal = true end end used_sneak = true else used_sneak = false end end if minetest.settings:get_bool("autototem") then local totem_stack = minetest.get_inventory("current_player").main[9] if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then local totem_index = minetest.find_item("mobs_mc:totem") if totem_index then totem_move_action:from("current_player", "main", totem_index) totem_move_action:apply() player:set_wield_index(9) end end end if minetest.settings:get_bool("crystalaura") then for _, obj in ipairs(minetest.get_nearby_objects(7)) do if obj:get_item_textures() == "mcl_end_crystal.png" then obj:punch() end end end end) minetest.register_cheat("CrystalPvP", "Combat", "crystal_pvp") minetest.register_cheat("AutoTotem", "Combat", "autototem") minetest.register_cheat("CrystalAura", "Combat", "crystalaura")