local cool_off_timer = 0 --use this to stop players teleporting back and forth
local init_sound = nil
local teleport_sound = nil
+local opacity = 0
+
minetest.register_globalstep(function(dtime)
if not minetest.localplayer or not minetest.camera then
return
local node = minetest.get_node_or_nil(pos)
if node and node.name == "nether:portal" and cool_off_timer == 0 then
+ if init_sound == nil then
+ init_sound = minetest.sound_play("portal_initialize",{gain=0,pitch=math.random(70,90)/100})
+ minetest.sound_fade(init_sound, 0.34, 1)
+ end
if hud_bg_id == nil then
hud_bg_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-100, y=-100}, -- default {x=0,y=0}
- text = "darkness.png", -- default ""
+ text = "darkness.png^[opacity:"..opacity, -- default ""
})
hud_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-1, y=-1}, -- default {x=0,y=0}
- text = "nether_portal_gui.png", -- default ""
+ text = "nether_portal_gui.png^[opacity:"..opacity, -- default ""
})
nether_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=0, y=0}, -- default {x=0,y=0}
- text = "darkness.png", -- default ""
+ text = "darkness.png^[opacity:"..opacity, -- default ""
})
- init_sound = minetest.sound_play("portal_initialize",{gain=0,pitch=math.random(70,90)/100})
- minetest.sound_fade(init_sound, 0.34, 1)
-
else
--make the hud zoom in
local scale = minetest.localplayer:hud_get(hud_id).scale.x
elseif scale < -100 then
scale = -100
end
+ opacity = -scale * 2.55
minetest.localplayer:hud_change(hud_id, "scale", {x=scale,y=scale})
+ minetest.localplayer:hud_change(hud_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(hud_bg_id, "text", "darkness.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(nether_id, "text", "darkness.png^[opacity:"..opacity)
end
elseif hud_bg_id and hud_id then
--play spooky sounds
elseif scale > -1 then
scale = -1
end
+ opacity = -scale * 2.55
minetest.localplayer:hud_change(hud_id, "scale", {x=scale,y=scale})
+ minetest.localplayer:hud_change(hud_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(hud_bg_id, "text", "darkness.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(nether_id, "text", "darkness.png^[opacity:"..opacity)
+
if scale == -1 then
minetest.localplayer:hud_remove(hud_bg_id)
minetest.localplayer:hud_remove(hud_id)
nether_id = nil
hud_bg_id = nil
hud_id = nil
+ opacity = 0
end
--teleport complete animation
- else
+ elseif cool_off_timer > 0 then
local scale = minetest.localplayer:hud_get(nether_id).scale.x
if scale == 0 then scale = -1 end
if scale > -100 then
elseif scale < -100 then
scale = -100
end
+
+ opacity = (100+scale) * 2.55
minetest.localplayer:hud_change(nether_id, "scale", {x=scale,y=scale})
+
+
+ minetest.localplayer:hud_change(hud_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(hud_bg_id, "text", "darkness.png^[opacity:"..opacity)
+
+ minetest.localplayer:hud_change(nether_id, "text", "darkness.png^[opacity:"..opacity)
+
+
if scale == -100 then
minetest.localplayer:hud_remove(hud_bg_id)
minetest.localplayer:hud_remove(hud_id)
nether_id = nil
hud_bg_id = nil
hud_id = nil
+ opacity = 0
end
+ else
+ init_sound = nil
end
elseif hud_bg_id and hud_id then
minetest.localplayer:hud_remove(hud_bg_id)