for x,x_index in pairs(spawn_table) do
for z,y in pairs(x_index) do
if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
- --print("got to this spointa")
local pos = vector.new(x,y+1,z)
- local lightlevel = 14
- --local lightlevel = minetest.get_node_light(pos, 0.5)
- --print("but not here")
+ local lightlevel = minetest.get_node_light(pos, 0.5)
if lightlevel >= 14 then
minetest.add_particlespawner({
amount = 1,
for x,x_index in pairs(spawn_table) do
for z,y in pairs(x_index) do
if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
- --print("got to this spointa")
local pos = vector.new(x,y+1,z)
- local lightlevel = 14
- --local lightlevel = minetest.get_node_light(pos, 0.5)
- --print("but not here")
+ local lightlevel = minetest.get_node_light(pos, 0.5)
if lightlevel >= 14 then
minetest.add_particlespawner({
amount = 1,