-function coronaserver.flame(name)
+local spirit = false
+function coronaserver.spirit(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
minetest.add_particlespawner({
amount = 50,
time = 2,
- minpos = vector.add(pos, {x = -1, y = 2, z = -1}),
- maxpos = vector.add(pos, {x = 1, y = 3, z = 1}),
- minvel = {x=0, y=0, z=0},
- maxvel = {x=0, y=0, z=0},
- minacc = {x=0, y=-8, z=0},
- maxacc = {x=0, y=-8, z=0},
+ minpos = vector.add(pos, {x = -0.1, y = 2, z = -0.1}),
+ maxpos = vector.add(pos, {x = 0.1, y = 3, z = 0.1}),
+ minvel = {x = -0.1, y = 0, z = -0.1},
+ maxvel = {x = 0.1, y = 0, z = -0.1},
+ minacc = {x = -0.1, y = 5, z = -0.1},
+ maxacc = {x = 0.1, y = 7, z = 0.1},
minexptime = 0.7,
maxexptime = 1,
minsize = 5,
- maxsize = 10,
- collisiondetection = true,
- vertical = true,
- texture = "flowers_rose.png",
+ maxsize = 7,
+ collisiondetection = false,
+ vertical = false,
+ texture = "fire_basic_flame.png",
})
- minetest.after(0.5, function() elidragon.flower_rain(name) end)
+ minetest.after(0.5, function() coronaserver.spirit(name) end)
end
minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- if elidragon.savedata.birthday[name] == os.date("%d/%m") then
- minetest.chat_send_all(minetest.colorize("#FF20FF", name .. " has joined the game. Today is their birthday!"))
- elidragon.flower_rain(name)
- player:hud_add({
- hud_elem_type = "text",
- position = {x = 1, y = 0},
- offset = {x = -5, y = 5},
- text = "Happy Birthday!",
- alignment = {x = -1, y = 1},
- scale = {x = 100, y = 100},
- number = 0xFFF40A,
- })
- end
+ if spirit then coronaserver.spirit(player:get_player_name()) end
end)
-minetest.register_chatcommand("birthday", {
- description = "Set your birthday (e.g. 07/09 if your birthday is the seventh of september)",
- param = "DD/MM",
- func = function(name, param)
- elidragon.savedata.birthday[name] = param
- minetest.chat_send_player(name, "Birthday set to " .. param)
+minetest.register_chatcommand("spirit", {
+ privs = {server = true},
+ func = function()
+ spirit = true
+ local players = minetest.get_connected_players()
+ for _, player in pairs(players) do
+ coronaserver.spirit(player:get_player_name())
+ end
end
})