general.addEntry(eb.startBooleanToggle(new TranslatableComponent("config.lightoverlay.showNumber"), LightOverlay.showNumber).setDefaultValue(false).setSaveConsumer(bool -> LightOverlay.showNumber = bool).build());
general.addEntry(eb.startBooleanToggle(new TranslatableComponent("config.lightoverlay.smoothLines"), LightOverlay.smoothLines).setDefaultValue(true).setSaveConsumer(bool -> LightOverlay.smoothLines = bool).build());
general.addEntry(eb.startBooleanToggle(new TranslatableComponent("config.lightoverlay.underwater"), LightOverlay.underwater).setDefaultValue(false).setSaveConsumer(bool -> LightOverlay.underwater = bool).build());
+ general.addEntry(eb.startBooleanToggle(new TranslatableComponent("config.lightoverlay.mushroom"), LightOverlay.mushroom).setDefaultValue(false).setSaveConsumer(bool -> LightOverlay.mushroom = bool).build());
general.addEntry(eb.startIntSlider(new TranslatableComponent("config.lightoverlay.lineWidth"), Mth.floor(LightOverlay.lineWidth * 100), 100, 700).setDefaultValue(100).setTextGetter(integer -> new TextComponent("Light Width: " + LightOverlay.FORMAT.format(integer / 100d))).setSaveConsumer(integer -> LightOverlay.lineWidth = integer / 100f).build());
general.addEntry(eb.startColorField(new TranslatableComponent("config.lightoverlay.yellowColor"), LightOverlay.yellowColor).setDefaultValue(0xFFFF00).setSaveConsumer(color -> LightOverlay.yellowColor = color).build());
general.addEntry(eb.startColorField(new TranslatableComponent("config.lightoverlay.redColor"), LightOverlay.redColor).setDefaultValue(0xFF0000).setSaveConsumer(color -> LightOverlay.redColor = color).build());
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
+import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.chunk.ChunkBiomeContainer;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.lighting.LayerLightEventListener;
public static boolean showNumber = false;
public static boolean smoothLines = true;
public static boolean underwater = false;
+ public static boolean mushroom = false;
public static float lineWidth = 1.0F;
public static int yellowColor = 0xFFFF00, redColor = 0xFF0000, secondaryColor = 0x0000FF;
public static File configFile;
+
private static KeyMapping enableOverlay;
private static boolean enabled = false;
private static final LazyLoadedValue<EntityType<Entity>> TESTING_ENTITY_TYPE = new LazyLoadedValue<>(() ->
// Check block state allow spawning (excludes bedrock and barriers automatically)
if (!blockBelowState.isValidSpawn(world, down, TESTING_ENTITY_TYPE.get()))
return CrossType.NONE;
+ if (!mushroom && CLIENT.level != null && Biome.BiomeCategory.MUSHROOM.equals(CLIENT.level.getBiome(pos).getBiomeCategory()))
+ return CrossType.NONE;
int blockLightLevel = block.getLightValue(pos);
int skyLightLevel = sky.getLightValue(pos);
if (blockLightLevel > higherCrossLevel)
"config.lightoverlay.yellowColor": "Yellow Color:",
"config.lightoverlay.secondaryColor": "Secondary Color:",
"config.lightoverlay.redColor": "Red Color:",
- "config.lightoverlay.invalidColor": "Invalid Color"
+ "config.lightoverlay.invalidColor": "Invalid Color",
+ "config.lightoverlay.mushroom": "Display in Mushroom Biomes:"
}
\ No newline at end of file