output = vector.add(pos,dir),
dir = dir
})
- redstone.update(pos)
+ redstone.update(vector.add(pos,dir))
end
})
input = vector.subtract(pos,dir),
dir = dir
})
- redstone.update(pos)
+ redstone.update(vector.add(pos,dir))
end
})
dir = dir
})
- redstone.update(pos)
+ redstone.update(vector.add(pos,dir))
end,
after_destruct = function(pos, oldnode)
output = vector.add(pos,dir),
dir = dir
})
- redstone.update(pos)
+ redstone.update(vector.add(pos,dir))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)